Zacs at a 55% win rate, riot said they over buffed him
Some people are saying he is fine lol
Some people are saying he is fine lol
Zac is 100% balanced, he's perfectly fine.
At least that's what i used to say until they reworked him... like... for no reason... at all...
I haven't played in two weeks. It's just not fun when they ruin one of your favorite champion.
Every Zac player I talked to talked about how After his E and his R, he felt like he just kind of walked around not accomplishing anything. They now tell me that they at least feel they have a more steady impact in fights.
As a Zac main, he definitely got overbuffed.
But only just barely. Too many changes at once. I hope they dont just completely revert a bunch of it. One or 2 touches is all it will take.
As a Zac main, he definitely got overbuffed.
But only just barely. Too many changes at once. I hope they dont just completely revert a bunch of it. One or 2 touches is all it will take.
Not a Zac main but I think that his ult charges too quickly at rank 1 that early it should be like 2.5 maybe 3 and scale down to 1-1.5 seconds Just from what I've seen but the rest seems mostly ok maybe his passive heal is a little to easy to manipulate easy with his q hitting twice
You might as well not give him an ult if it has to charge that long.
His ult is already the weakest point of his kit, nerfing it is not the right decision.
[{quoted}](name=Mr Austine,realm=NA,application-id=3ErqAdtq,discussion-id=9ooAjA4E,comment-id=00010000,timestamp=2017-05-21T01:36:57.137+0000)
Not a Zac main but I think that his ult charges too quickly at rank 1 that early it should be like 2.5 maybe 3 and scale down to 1-1.5 seconds Just from what I've seen but the rest seems mostly ok maybe his passive heal is a little to easy to manipulate easy with his q hitting twice
LMFAO 3 SECONDS TO CHARGE???
Let me stop u right there
LMFAO 3 SECONDS TO CHARGE???
Let me stop u right there
Stop me where? it used to be 4 but they reduced it to 1 having it scale down with rank would be better than a flat amount especially for a team displacement like his its the only real way to balance him for early game
[{quoted}](name=Mr Austine,realm=NA,application-id=3ErqAdtq,discussion-id=9ooAjA4E,comment-id=0001000000010000,timestamp=2017-05-21T02:03:54.531+0000)
Stop me where? it used to be 4 but they reduced it to 1 having it scale down with rank would be better than a flat amount especially for a team displacement like his its the only real way to balance him for early game
lol. Let me know when anyone is going to stay in a 300 aoe radius for 4 seconds
it's near impossible to land it right now and it's at 1.1 seconds right now LMFAO
I'm honestly wondering how much game knowledge u have
Sorry, what?
It was never 4 seconds.
Before the latest patch (7.9) it was a 1 second channel to get the kidnap effect. Now it is 1.1.
Sorry, what?
It was never 4 seconds.
Before the latest patch (7.9) it was a 1 second channel to get the kidnap effect. Now it is 1.1.
Just went back to the patch notes and you were right sorry about that but I swear I saw it as 4 seconds somewhere and thats why I was so set on it
Your proposal is a bit ridiculous. You can land a full charge E and they have 2+ seconds to casually walk out under an 80% slow LOL
Nah he is a tank, clearly needs more buffs, more damage and more tankiness lest them pesky carries be viable.
Zac was fine before they reworked him. Riot fucked up when they decided to rework a champion at 51% winrate. First the Zac mains suffered when he was released in such a terrible state. Now everyone suffers from Riots haphazard buff. This whole rework has been a disaster from the beginning and could easily be solved with a full revert.
Not really a surprise considering hes not picked all that often anyways.
Yeah im sure 8% pickrate means no one is picking him
It went that high? it was 3% when he got buffed, I guess word got out or something.
All Riot needs to do to re-balance Zac is : E - 0.5 to 1.0 second knockup based on E charge lowered to 0.5 to 0.75 second (nerf) Ult - 1.1 second charge time for kidnap effect reverted to 1 second with Grounded status effect added and lower persistent slow from 30/40/50% to 10/15/20% (re-balanced)