@Riot is camping problem noticed/planned to be dealt with?
Camping has become THE dominant jungling strategy. Over the years, there was a multitude of changes that made it more profitable/easier. To name just a few:
- limited green wards/visible red wards - sticking to one side of map ensures that enemy wards are down and allied red wards are up. Both of those things make successive ganks to one lane easier than with old vision system. Ganking another lane gives enemies time to set up vision/clear red wards, so it's very directly discouraged over camping.
- first brick gold - massive gold bonus ensures that repetitive ganks are more "worth it" than ganks in different areas, at least until first tower falls
- jungle changes - introduction of smite items made killing jungle monsters way more difficult and way less profitable (exp penalty) for non-junglers. Effectively, the only person that can punish a camper for sticking to one side of the map is the enemy jungler (compared to entire enemy team in the old days).
- catch-up exp for junglers - it was nerfed, but it's still off the charts, to the point where junglers purposefully abuse it by leaving small monsters alive. It makes giving up farm from one side of the jungle less of a problem.
- introduction of new camp-heavy junglers - most notable example is new
, who (even more than other junglers) has easier time ganking the person who is behind, because they are more likely to be low on HP. - runes reforged - while there are runes that require unique takedowns, there are many that don't
Note that many of those were great changes on their own - but each of them pushed the game towards camping just a little bit more, and their cummulation pushed the jungle into camp-heavy state in which it is now.
Camping is an OK strategy when it happens every now and then, but when it's the default it really hurts the game. Sure, you can ward and play safer, and that's a skill to learn, but camping shouldn't be something that happens in pretty much every game like right now - the player getting camped has their impact on the outcome of the game vastly reduced no matter what - playing safe has it's cost, too, and ultimately camping means that one player is left praying that his jungler uses his time better than the enemy, because they can't do much on their own.
The TL;DR here is: pls reduce relevance of camping, and bring forth other jungling strategies
and
should give less exp than a completed Jungle item.
This would force Junglers to chose between gaining power through farming and ruining someones game.

and
rush
becomes a thing again.
would rather counter-jungle than to gank.