Why are you buffing the early games of nearly every ranged ad
Almost all of their base ADS are being buffed by 5 at level 1
Almost all of their base ADS are being buffed by 5 at level 1
I don't know if you noticed, but Graves' effective new range is 475. And his autoattacks are on an ammo system, which will prevent him from attacking for 2 seconds at a time. God only knows how he'll be able to even farm efficiently in lane, as his autos now collide with the first unit they hit
I don't know if you noticed, but Graves' effective new range is 475. And his autoattacks are on an ammo system, which will prevent him from attacking for 2 seconds at a time. God only knows how he'll be able to even farm efficiently in lane, as his autos now collide with the first unit they hit
graves is being turned into a bruiser, he is no longer an adc beside, graves changes don't escuse the massive buff of adc
not almot
all**, except mf
they also get every items in league turning to be into their favor
"gangplank isn't weak in early game for his late game" meanwhile adc
"we don't think that adc being picked in every game is a problem" don't fixe them so, but why are you buffing them? 100% picked in every game isn't enough for them they want every role to be filled by an adc
Almost all of their base ADS are being buffed by 5 at level 1
Damages per lvl has been reduced also many AD items have seen their damages nerfed.
Damages per lvl has been reduced also many AD items have seen their damages nerfed.
many? ie ad is nerfed bt ad is nerfed by 5 and every items are buffed for them, how is this "many"? they get PD giving back 12% bonus ms, and 12% reduced damage while they shouldn't be good at dueling. Death's dance reducing burst so they can lifesteal it back.
their ad/lvl is nerfed so their early game is stronger with a better base AD, this shouldn't even be a changes since marksmen are all about late game and not early game (in theory)