Champions that Need Buffed
He has no sustainability in a lane filled to bursting with CC, AD, and the ever present threat of a gank. All he has is a poke that, at best, gently harasses the enemy. His spells are all single target and usually only benefit one champion at a time. His ultimate's limited range places him in as much danger as the ally he is trying to protect and, in a serious team fight, will probably result in both his death and that of the ally he revived only for them to be melted down anyway.
The only mobility he possesses he derives from his stealth that will not activate so long as he's under attack. His attack damage is less than that of most other ADC's all because of his passive that deals true damage over time, but the true damage over time is only 2 per second per stack and is overshadowed by the dps of more viable ADC's when properly built.
His attack and movement speeds are deplorable and his ultimate has an insanely high cool down. His CC requires him to stand in melee range of an enemy, but he lacks a gap closer, which many tanks rely on. His passive can also prove detrimental to an ADC early game because it deals damage to nearby enemies including creeps and may result in accidentally taking from their farm.
This champion needs a rework. His ultimate has an insanely high cool down for what it does and what does it do? Swaps places with an enemy champion. Despite that simplification, there are still so many preferable alternatives to this.
