Kalista basically is Varus on steroids

Kowe The Ewok··7 votes·2,431 views

Q: Long range poke (no charge time + dash) W: Significant % health much damage (no additional ability hit needed + higher %) +free wards E: (Possible) AoE slow (less activation time) R: AoE CC (basically can't miss and allows a teammate to follow up)

15 Comments

Talamare5 votes

Kalista is basically Ashe on Steroids Thresh is basically Blitz on Steroids Zed is basically Talon or Akali on Steroids Yasuo is basically Yi or Gangplank on Steroids Darius is basically Garen on Steroids (well at least he was before the nerf)

In general, CertainlyT champs are basically OP

Lord Dusteon3 votes

Kalista is basically Ashe on Steroids Thresh is basically Blitz on Steroids Zed is basically Talon or Akali on Steroids Yasuo is basically Yi or Gangplank on Steroids Darius is basically Garen on Steroids (well at least he was before the nerf)

In general, CertainlyT champs are basically OP

What about Zyra?

Talamare2 votes

Kalista is basically Ashe on Steroids Thresh is basically Blitz on Steroids Zed is basically Talon or Akali on Steroids Yasuo is basically Yi or Gangplank on Steroids Darius is basically Garen on Steroids (well at least he was before the nerf)

In general, CertainlyT champs are basically OP

What about Zyra?

Sure, Zyra was op too Zyra was released when Heimer was absolutely garbage to be a Heimer + Lux on Steroids

Technically her kit is still Lux + Old Heimer on steroids, shes just been nerfed into the ground

Junkο1 votes

why was this downvoted? Zyra on release was broken as hell, she could easily 1v5 if anybody with a brain played her. She got nerfed waaay too hard though, she lost 1000 missile speed twice on 2 abilities and overall around 1000 damage

Cloud2732 votes

Kalista is basically Ashe on Steroids Thresh is basically Blitz on Steroids Zed is basically Talon or Akali on Steroids Yasuo is basically Yi or Gangplank on Steroids Darius is basically Garen on Steroids (well at least he was before the nerf)

In general, CertainlyT champs are basically OP

Unlike Master Yi, however, Yasuo actually has skillshots. He deserves to be rewarded for landing them.

Talamare2 votes

Kalista is basically Ashe on Steroids Thresh is basically Blitz on Steroids Zed is basically Talon or Akali on Steroids Yasuo is basically Yi or Gangplank on Steroids Darius is basically Garen on Steroids (well at least he was before the nerf)

In general, CertainlyT champs are basically OP

Unlike Master Yi, however, Yasuo actually has skillshots. He deserves to be rewarded for landing them.

No, he really doesn't I understand why you would think that tho, Riot thought the same about 4 years ago in Season 1~2 when Ezreal was released You see he was the first all skillshot champion, so they felt that since he had such a crazy high skill cap, that all his abilities should be crazy strong!

What they slowly and eventually discovered is that skillshot in general are already incredibly strong without the need for it to be stronger than targeted abilities, actually taking a step further... In most cases skillshots due to their longer range are actually weaker than targeted abilities.

So to recap Skillshots should be longer range, mana cheaper and slightly lower cooldown than targetted abilities, but they really do not need to be higher damage. Matter of fact they should be lower damage than targeted abilities.

Cloud2731 votes

Kalista is basically Ashe on Steroids Thresh is basically Blitz on Steroids Zed is basically Talon or Akali on Steroids Yasuo is basically Yi or Gangplank on Steroids Darius is basically Garen on Steroids (well at least he was before the nerf)

In general, CertainlyT champs are basically OP

Unlike Master Yi, however, Yasuo actually has skillshots. He deserves to be rewarded for landing them.

No, he really doesn't I understand why you would think that tho, Riot thought the same about 4 years ago in Season 1~2 when Ezreal was released You see he was the first all skillshot champion, so they felt that since he had such a crazy high skill cap, that all his abilities should be crazy strong!

What they slowly and eventually discovered is that skillshot in general are already incredibly strong without the need for it to be stronger than targeted abilities, actually taking a step further... In most cases skillshots due to their longer range are actually weaker than targeted abilities.

So to recap Skillshots should be longer range, mana cheaper and slightly lower cooldown than targetted abilities, but they really do not need to be higher damage. Matter of fact they should be lower damage than targeted abilities.

Okay, first of all, the range on Ezreal's skillshots is MUCH longer than Yasuo's. An opponent can be pretty far from Ezreal, but he can still hit them. The range on Yasuo's 'q' is very short (granted, his knockup does have decent distance). HOWEVER, in order to get his knockup, he has to land his 'q' three times in a row. If he missed even once, that counter goes back to zero. If you let him hit you that many times with his 'q', you deserve to be ulted by him (assuming he lands his knockup as well). So, in conclusion, Yasuo has to land 4 skillshots in a row to do any meaningful damage. He is extremely high skillcap, and most people fail to play him correctly (if you lolking champions he has the second lowest winrate), but when he is played correctly he is very rewarding.

Talamare1 votes

Kalista is basically Ashe on Steroids Thresh is basically Blitz on Steroids Zed is basically Talon or Akali on Steroids Yasuo is basically Yi or Gangplank on Steroids Darius is basically Garen on Steroids (well at least he was before the nerf)

In general, CertainlyT champs are basically OP

Unlike Master Yi, however, Yasuo actually has skillshots. He deserves to be rewarded for landing them.

No, he really doesn't I understand why you would think that tho, Riot thought the same about 4 years ago in Season 1~2 when Ezreal was released You see he was the first all skillshot champion, so they felt that since he had such a crazy high skill cap, that all his abilities should be crazy strong!

What they slowly and eventually discovered is that skillshot in general are already incredibly strong without the need for it to be stronger than targeted abilities, actually taking a step further... In most cases skillshots due to their longer range are actually weaker than targeted abilities.

So to recap Skillshots should be longer range, mana cheaper and slightly lower cooldown than targetted abilities, but they really do not need to be higher damage. Matter of fact they should be lower damage than targeted abilities.

Okay, first of all, the range on Ezreal's skillshots is MUCH longer than Yasuo's. An opponent can be pretty far from Ezreal, but he can still hit them. The range on Yasuo's 'q' is very short (granted, his knockup does have decent distance). HOWEVER, in order to get his knockup, he has to land his 'q' three times in a row. If he missed even once, that counter goes back to zero. If you let him hit you that many times with his 'q', you deserve to be ulted by him (assuming he lands his knockup as well). So, in conclusion, Yasuo has to land 4 skillshots in a row to do any meaningful damage. He is extremely high skillcap, and most people fail to play him correctly (if you lolking champions he has the second lowest winrate), but when he is played correctly he is very rewarding.

facepalm the argument was never about Ez vs Yasuo It's about Skillshots vs Targeted abilites The fact you missed that tho...

SmokingPuffin1 votes

Skillshots should be longer range, mana cheaper and slightly lower cooldown than targetted abilities, but they really do not need to be higher damage. Matter of fact they should be lower damage than targeted abilities.

You pay for range. Typically in damage, but sometimes in reliability (Jinx W).

If you aren't looking at a long range skillshot (e.g. Graves Q), you get significantly more damage than a targeted ability.

Of course, this whole line of thinking is fairly moot these days, as targeted damage buttons are quite rare in modern LoL design. Even things like Lucian Q that profess to be targeted are really skillshot.

Junkο1 votes

Every ADC is Ashe on steroids Thresh is Blitz and Leona on steroids

In general, CertainlyT champs are basically OP

Not really, his designs are okay (except Thresh and Kalista passive) but the balance team fucks up their numbers really hard (seriously 20% max hp in magic damage(she is an ADC) on Kalista W WTF).

If you want a champ that is OP, look at Lee Sin, may be just balance team neglecting to nerf him and Thresh though

Long Dong Wukong2 votes

Just the most recent champion on the OP power creep train.

Riot does it to themselves.

Paradrakor1 votes

sadists

Cloud2731 votes

Kalista is basically Ashe on Steroids Thresh is basically Blitz on Steroids Zed is basically Talon or Akali on Steroids Yasuo is basically Yi or Gangplank on Steroids Darius is basically Garen on Steroids (well at least he was before the nerf)

In general, CertainlyT champs are basically OP

Unlike Master Yi, however, Yasuo actually has skillshots. He deserves to be rewarded for landing them.

No, he really doesn't I understand why you would think that tho, Riot thought the same about 4 years ago in Season 1~2 when Ezreal was released You see he was the first all skillshot champion, so they felt that since he had such a crazy high skill cap, that all his abilities should be crazy strong!

What they slowly and eventually discovered is that skillshot in general are already incredibly strong without the need for it to be stronger than targeted abilities, actually taking a step further... In most cases skillshots due to their longer range are actually weaker than targeted abilities.

So to recap Skillshots should be longer range, mana cheaper and slightly lower cooldown than targetted abilities, but they really do not need to be higher damage. Matter of fact they should be lower damage than targeted abilities.

Okay, first of all, the range on Ezreal's skillshots is MUCH longer than Yasuo's. An opponent can be pretty far from Ezreal, but he can still hit them. The range on Yasuo's 'q' is very short (granted, his knockup does have decent distance). HOWEVER, in order to get his knockup, he has to land his 'q' three times in a row. If he missed even once, that counter goes back to zero. If you let him hit you that many times with his 'q', you deserve to be ulted by him (assuming he lands his knockup as well). So, in conclusion, Yasuo has to land 4 skillshots in a row to do any meaningful damage. He is extremely high skillcap, and most people fail to play him correctly (if you lolking champions he has the second lowest winrate), but when he is played correctly he is very rewarding.

facepalm the argument was never about Ez vs Yasuo It's about Skillshots vs Targeted abilites The fact you missed that tho...

I'm not making this about Ezreal. You were the one who brought him up in the first place, so I compared them.

flibitydoo1 votes

Ezreal's skillshots take way more skill than Yasuo's however.

  1. They cost mana. Enough mana that tear of the goddess is actually a common item to build on Ezreal.
  2. His primary form of poke, his Q, is blocked by minions meaning positioning is meaningful.
  3. Yasuo's Q gets to knock up after landing his q twice. And you don't actually have to hit a champion to charge it. In fact, most Yasuos in lane tend to charge it off of minions (or jungle creeps) then throw the tornado in the general direction of their enemy

As far as the skillshot vs targeted debate goes: A skill shot can hit a stealthed enemy/enemy hidden through the fog of war. You need to have vision of the target to land a targeted ability. The fact that you don't even need a pink ward to kill Akali in her shroud before her cooldown's come back up because you have skillshots is quite impactful on the game. A skill shot dash can always function as an escape mechanism (e.g. Nidalee's Pounce) . A enemy-only targeted dash can only situationally (and generally rarely) function as an escape mechanism (e.g. Fiora's Lunge).

Skill shots should never hit harder than targeted abilities and targeted abilities shouldn't hit harder than skill shots, they both have their disadvantages and advantages. Making them differ in damage dealt would result in imbalance.

Narasimha1 votes

For Varus Q: Does more damage W: Procs more often E: Guaranteed AOE slow and Grievous Wounds R: AoE CC that doesn't involve throwing a teammate into the enemy team. Seriously, thats a soloque bane.

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