How to make non mobile laners survive laning vs ranged? I have an idea

Pyrithegethon··1 votes·255 views

item 2051 is in aram but we can make a reworked version for summoners rift.

Have it give 150 health still.

Change the block to 8 vs all champs but melee champs increase the block to 16 vs ranged champions. The block stays at 8 of youre within 700 range of an ally champ.

Decrease the health regen to 10hp per 5 seconds but give it a unique passive that increases to 20hp per 5 seconds for 5 seconds if damaged by a ranged champion.

Make this item build out of Dorans Shield.

10 Comments

Weathered2 votes

When will people learn to just adapt. Its not like ranged champs all of a sudden appeared, people have played against them for years.

Pyrithegethon1 votes

And it's been cancer to lane vs them for years

franticFurball1 votes

So? Just because something is unpleasant doesn't mean we need an item that could potentially have tremendously negative impacts on game balance.

Maybe you should have a look at the current ranking of toplaners by winrate?

Lets see what we have here.

  • 3/5 of the top 5 are melee champions (Yes, Galio is a melee)
  • 6/10 of the top 10 are melee
  • Only 7/20 of the top 20 are ranged

And only ONE of those ranged, is actually a classical ADC (Quinn). The others are either casters or some form of caster-range hybrid (like Teemo).

So what exactly is it you are talking about?

Pyrithegethon3 votes

Galio has less than a 0.5% pick rate and youre trying to tell me that a rarely picked champ is grounds for melee beig fine? Did you look at all of their pick rates and ban rates or only tunnel on the win rate and ignore everythig else?

franticFurball1 votes

You know, I don't actually care what you, and the salty-gang who are frustrated that their one-dimensional "plays" are easily thwarted simly by the fact that someone has range say.

Continue to cry about it and downvote people who provide factual statements, see if it helps improve your game.

(Hint: it won't.)

Sona x Rubick1 votes

clearly, win rate has always been a good proof of balance

cough olaf 3.01, cough 3.03 darius

Very Hard Engage1 votes

flask / early chainvest specters cowl has sufficed for years.

the issue at hand is powercreep, particularly through masteries. the real complaint is that you cant farm effectively without losing half your health per wave and that just wasn't the case back in the day.

ranged is designed to beat melee, but you are designed for towerdives objective taking and team fights, tell me are you doing any of those things? no? then why did you pick that champion when you didn't have a goal in mind.....

in all other situations its "you were counterpicked" yeah it sucks, but even ranged vs ranged or melee vs melee has counterpicks, look at nasus - riven and ahri - veigar.

eventually you reach a stage where 5 ranged champs vs 2 melee + 3 ranged, the melees just walk right at you and the enemy team is giving away position and objectives for nothing, none of them can contest because they have no bulk, so they're forced backwards, thats what you eventually bank on in the late game.

Sona x Rubick1 votes

you think our problem is that non-mobile champs struggle against ranged champs?

no, our problem is that even mobile champs struggle against them, because they are safe and have tons of disengage, else you would have seen Renekton XinZhao JarvanIV Pantheon Tryndamere Yasuo picked top in lcs.

Pyrithegethon1 votes

Having 400-500 more range than your enemy laner is huge, doesnt help that ranged are so safe, can poke freely, be a better lane bully to melees than Renekton, and still outscale the enemy.

Sona x Rubick1 votes

i'm agreeing with your point, just telling you that not only immobile champs are outclassed by ranged.

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