The game is now even more snowbally and the dmg is even higher.

option paralysis··111 votes·17,771 views

I thought riot saw the complaints about being one shot and dmg being too high. It's the preseason, and nothing changed, even more so, dmg got higher. Dark harvest says hi.

I mean, I don't enjoy playing games where you die in 0.4 secs because someone on your team was feeding and you auto lose the game if you're not playing a champ that can one shot too. Seems like 90% of games are like this.

Also, I don't understand why does tower plating give so much gold. The game is even more snowbally. Just why...?

26 Comments

Anatera51 votes

They only said they understood the problem to get people off their backs. If this preseason is any indication, they don't actually care. Though, that should've been evident when they spent a year ignoring everyone who voiced this exact complaint.

Welcome to the future of AAA gaming, where the player's concerns are secondary to the investor's and publisher's concerns.

Teridax682 votes

{quoted}

They only said they understood the problem to get people off their backs. If this preseason is any indication, they don't actually care. Though, that should've been evident when they spent a year ignoring everyone who voiced this exact complaint.

Welcome to the future of AAA gaming, where the player's concerns are secondary to the investor's and publisher's concerns.

Exactly this. Riot's response is the exact same kind of PR bullshit as Activision Blizzard's "We hear you" after the fiasco caused by Diablo: Immortal. Riot intentionally made zero promises or guarantees, no specifics, and in many cases tried very hard to make us believe that the state of damage in the game was all a matter of perception, rather than a real thing. In the end, they just want to keep doing things their way, irrespective of what their playerbase wants, because they clearly have a very different agenda that does not involve designing the game towards the players voicing their concerns. At this point, it feels like Riot's banking increasingly harder on e-sports, despite their own incompetence in the field and the decline of the medium, and they're prepared to haemorrhage as many players and employees as they need to keep holding on there.

ManBearPig91619 votes

I wish we'd go back to the longer games, the more tennis-like trades, rather than the career ending 1-hit KO's we experience every single game.

Spooky Skeleton17 votes

Have we tried asking for MORE damage? Riot will guaranteed do the opposite

True Garen14 votes

laugh We all mis-interpreted Turret Plating. It's not Turret Steel-Plating. It's Turret GOLD-Plating.

(Please, pass around the plate...)

ISeeDumbPeople8 votes

Yeah... game just pisses me off these days. Maybe I might actually uninstall it this year lol.

CHODES AND LOADS7 votes

shout out to dark harvest rework thats absolute trash unless you start snowballing, in which case it turns into an orbital nuke and you snowball even harder.

Thunderneedle2 votes

The design is "win more"

Bully lane for stacks Resets on takedowns

GigglesO6 votes

[{quoted}](name=option paralysis,realm=EUNE,application-id=3ErqAdtq,discussion-id=9dneHBwB,comment-id=,timestamp=2018-11-24T12:47:45.566+0000)

I thought riot saw the complaints about being one shot and dmg being too high. It's the preseason, and nothing changed, even more so, dmg got higher. Dark harvest says hi.

I mean, I don't enjoy playing games where you die in 0.4 secs because someone on your team was feeding and you auto lose the game if you're not playing a champ that can one shot too. Seems like 90% of games are like this.

Also, I don't understand why does tower plating give so much gold. The game is even more snowbally. Just why...?

"So winning games close out faster"

[sg-miss-fortune]

Why else?

Riot wants 15 minute games.

HÔPÊ5 votes

No shit Sherlock xd

Metal Janna5 votes

Damage is still too high but I honestly like the turret plating. Now when I get four man ganked at 10 minutes my tower is still standing by the time I get back. Now fix the 10 minute four man ganks Riot.

Beacon Academy5 votes

Congratulations...!

Your tower is still standing with one block of health left!

And the enemy team got 640 gold from that!

As well as the gold from killing you!

In addition to the minions they killed!

Plus the minions you missed!

You can now look forward to being 4 man ganked again or just outright solo'd for more kill gold and tower kill gold instead of farming at your inner turret!

forresto6 votes

people get more gold from 3 plates than they used to get from the entire tower

Lrrr Omicronian5 votes

Every game, win or loss, tends to feel "canned" and "controlled". It's become boring and unfun, overall... Talking and complaining has become more fun than playing.

Napoleon34 votes

this game pisses me off riot is lying us bro they said they will nerf well nerfs did nothing they just reduced the tons of damage but still dealing crazy damage and still being unbalanced at all seems riot failed up balancing after season 6 new runes comes and items this game is just so fuking unbalanced at all i hate the game right now i wiss riot will bring back old season 5 league were so fun those days.

a meat ball4 votes

Riot's completely out of touch with their players i don't think anything will change that.

Ratpie4 votes

8k damage with the dark harvest rune, doing 400 dam per tick......casters, or ADCs with a harass skill are so sick. Throw in scorch, and you can tag them with it before they even get to 50%.

Aseraan3 votes

Yo take the defensive shards IT WIll help, atleast some fella told me that before it came out 5armor/mr SHOOT ME IN THE LEG AND LET A WANDERING MAILMAN HUMP ME IF THOSE SHARDS GONA HELP ANYONE EVERY.

Weirding2 votes

It's horrible to come to a mid or bot lane with a Lux now.

Armed with Comet, Scorch, Cheap Shot and her passive, if I make a mistake I will watch 50% of my health evaporate at level 1 from a single E > auto. It's even more fun when they come to lane with Absolute Focus and +20 Adaptive Force.

Yeah, it doesn't scale into late game -- but late game isn't the problem. The PROBLEM is how easily a game can snowball out of control, and now with Turret Plating gold up for grabs it makes sense to invest heavily in early-game damage to secure kills or at least enough harass to push your opponent out of lane to get the free turret plating gold.

Old runes let you come to lane with slightly increased stats; they affected early-game performance in ways that were even-handed and predictable. I remember taking AD runes on my AP-based mid lane champs to make CSing easier, because the AP they provided didn't matter much after level 5.

The new runes are specifically designed to output additional burst damage that is most effective at early levels. It provides even more opportunities to snowball, which is already one of the biggest problems with LoL!

MasterDClone2 votes

dark harvest does about as much damage as it did before if not less, the only difference is that more champs are using it but thats common for a new keystone, wait a couple days for it to slow down, snowballing has definitly slowed down, laning phase in longer and the games are generally closer

MrStealYoGanks2 votes

Damage isn't anywhere near as stupid as it used to be in S4-S6. I remember constantly seeing mid laners in S6 dishing out 100k champ damage and in S4/5 jg's were constantly dishing out 80k+.

3TWarrior3 votes

you mean back when games could last an hour if both teams played right or wrong? double even triple the game time now?

also, people survived longer so more damage was able to be dealt due to healing and other mechanisms

comparing total damage is not a very accurate assessment

Automated Riven3 votes

Kinda hard to track 100k damage when the game ends at level 14 with 2 items.

Livin like Riven2 votes

{quoted}

Damage isn't anywhere near as stupid as it used to be in S4-S6. I remember constantly seeing mid laners in S6 dishing out 100k champ damage and in S4/5 jg's were constantly dishing out 80k+.

Damage was that high because games lasted that much longer, and ADCs actually had more effective HP because without being oneshot, they had time to lifesteal more than 50 health back. Had a game the other day on Ezreal where I dealt 97k damage in 50 minutes, too.

Problem is, most games are functionally over by 15-20 minutes. In earlier seasons, it took the cheesiest of setups on one side and the poorest of reactions on the other to end a game by 15. Now anyone can do it if they snowball hard enough.

MrStealYoGanks2 votes

I agree with your concept that the game was healthier for ADCs back then, it definitely was. Back then games still on average ended around 30-35 mins, which is slightly longer than what it is now but by no means was averaging 45+ min games the usual. If it was that for whatever reason I always managed to secure wins a lot quicker than most I guess.

Imo a lot of the reason why the game felt healthier back then is roles had set identities and now Riot is trying to make this awkward "try any champ, anywhere" bs. ADCs were meant to do damage that ramped up over time (generally speaking), tanks were actually that, they were meant to act as the frontline, etc. Now the game is just at an awkward state where it's having an identity crisis. Then there's what they did to the turrets where over time with changes to the turrets there was less and less risk to diving someone under their turret.

People don't like my post because I said damage isn't anywhere near as stupid as it used to be, which is still true. The main difference between now and back then is the game punishes you more for mistakes early on which has created an environment where champs snowball all the time now. It isn't common having games anymore where multiple champions have 80-100k damage because the game was actually decided 18 mins in but a team didn't know to close so they just awkwardly keep farming the enemy team for another 20 mins or so.

I don't think the game is in a healthy state but I don't think going back to how S4-S6 is going to fix anything, people seem to forget there were champions that seemed outright broken due to items, runes (RIP), and/or skill trees back then. Biggest one coming to mind was sated devourer. I do agree the game needs to pull what was good about the past seasons and try to push the game back in that direction. I just think a lot of people have a rosy retrospection over League.

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