@Riot; Urgent balance issue with the PBE Smite changes
Is there any help for Heimerdinger? Now that Smite can have AoE, is a viable lane spell** AND has 2 stacks (=2 instant turret kills even with non AE Smite)** he really got sent down the drain.
It's especially bothering considering that his turrets have 24s cooldown and he doesn't get several turret stacks until he leveled his skill to 3. It basicllay means that your opponent will kill every turret of yours within less than a second 6 minutes of the game.
Each time you're forced back to base your opponent gathers Smites stacks - until your Q is maxed - he will have as many OR MORE stacks than you have turrets available. (Basically you have to max Q to get to the point where you can store 3 turrets, but it's not viable to max Q since you will have to fight your opponent without a leveled ability in lane)
In teamfights the issue is even worse since the jungler also has Smite!
Maxing his W (11s CD) or E (18s CD) is not an option either (especially when considerin that these are difficult to land skillshots, yet deal less damage than a freaking Annie Q each)
Please help our favorite crazy engineer :/