One of the main offender of Baron Nashor rush strategy

Kyunsei··23 votes·1,271 views

TL DR : Mountain drake TRUE damage increase warp the value of mountain drake, as it significantly increase way more your damage on Nashor than on drake and turret.

Nashor have 120 armor and 70 MR, irreducible. 120 armor gives 54% damage reduction of physical damage 70 mr gives 41% damage reduction of magical damage

The last target attacked by Baron Nashor deal 50% less damage to him. 77% damage reduction for physical damage 70% damage reduction for Magical damage.

Now, what is the value of mountain drake ?

  1. You are physical damage dealer, you don't tank nashor

  2. Physical, you tank nashor

  3. Magical, you don't tank

  4. Magical, you tank

  5. each mountain drake increase your damage by 21.7 %

  6. each mountain increase your damage by 43.4 %

  7. each mountain increase your damage by 16.9 %

  8. each mountain increase your damage by 33.3 %

----> Nashor rush strategies are too much warped by moutain drake.

Here my changelist : Mountain drake : Grants +10 / 20 / 30% bonus true damage to epic monsters and turrets. Grants +15 / 30 / 45% bonus damage to epic monsters and turrets.

5 Comments

Poske5 votes

The only Problem with Mountain drake is the fact that its the only drake which is UTTERLY useless when behind and in Teamfights

You are overating literaly the worst drake in a game

Here is a drake Impact rating from chall experience (How hard it is to take drake is taken into account) Inf = 10/10 Ocean = 7/10 Air = 7/10 Mountain = 3/10

Having said that your changes arent bad I aprove them. Problem is I dont approve mountain drake existing in a game

I would prefer mountain buff being replaced by :

High Local Gold gain - around 200 gold (for a person who did most damage to drake of course your team must takes it) High instant global exp gain (Gold if 18)

Kyunsei2 votes

{quoted}

The only Problem with Mountain drake is the fact that its the only drake which is UTTERLY useless when behind and in Teamfights

You are overating literaly the worst drake in a game

Here is a drake Impact rating from chall experience (How hard it is to take drake is taken into account) Inf = 10/10 Ocean = 7/10 Air = 7/10 Mountain = 3/10

Having said that your changes arent bad I aprove them. Problem is I dont approve mountain drake existing in a game

I would prefer mountain buff being replaced by :

High Local Gold gain - around 200 gold (for a person who did most damage to drake of course your team must takes it) High instant global exp gain (Gold if 18)

Agree he's useless beside taking Nashor, which is useless if you are behind. Also agree that having another effect to mountain drake would be great, something valuable in any scenario, like the other 3 drakes.

Supreme Senpai694 votes

I know why there was a reason they won't do it, but do you remember why they didn't let mountain drake be the antithesis of infernal? As in, gives MR and Armor?

Cuz honestly, infernal lets you deal more damage to objectives and champions. Mountain is a bit redundant in that regard

Actually, edit because I just remembered. They said each dragon was to help end the game. Air dragon helps rotations and catching people out, fire dragon helps you kill towers and people when you rotate and catch them out, mountain dragon helps secure objectives, water dragon helps in a siege against objectives

And increasing defenses would help even while doing nothing so it didn't fit. I think that was their reasoning. It was counter-intuitive to them changing dragon from giving global gold.

NekoniClaws2 votes

Took Baron in 7 seconds yesterday at 22 minutes with no mountain Drake. Had two infernal drakes instead, and 3 guinsoos users. Take mountain away and we still have infernals, so I don't see why they get so much focus.

SuperCommander1 votes

Makes sense. Good change IMHO!

More from Gameplay

More by Kyunsei