League Community: "Nerf Conqueror." Riot:
https://i.imgur.com/aa7uHcR.png[]
https://i.imgur.com/gbRx4fn.png[]
This is actually the most hilarious thing I have ever seen pushed to the PBE.
https://i.imgur.com/aa7uHcR.png[]
https://i.imgur.com/gbRx4fn.png[]
This is actually the most hilarious thing I have ever seen pushed to the PBE.
it solves almost all of the actual frustrations of the rune while keeping it relevant to the intended demographic
This is a great change
[{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=9IKr9lE6,comment-id=0001,timestamp=2019-02-08T01:46:13.317+0000)
it solves almost all of the actual frustrations of the rune while keeping it relevant to the intended demographic
This is a great change
Right? Like it's so much better and also has more room for counterplay than the current iteration.
I think it is a good change, but that the true damage needs to go altogether, as the adaptive stats already exceed old fervor, and that's with longer duration, fewer stacks, and more ways of pricing it than old fervor, not to mention the healing. And like others have stated, they may want to make it melee only, or keep the current ranged restriction
They need to stop trying to make conqueror work.
At this point, they should just bring in fervor as a stopgap and then take time to fine tune a true damage rune. The problem with conqueror was that it was expected to be both an anti-tank and bruiser main rune. Would be much better if riot just split it into two different runes, one as a main bruiser rune and one as a general anti-rank rune.
-lower true damage -needs to be in combat with champions to activate instead of always ready through minions -added sustain because the playstyle of this rune means you will inevitably take more damage
That is PERFECT. Now the only worry will be people like Lucian and Yi, to some extent Cassio that will abuse this to hell and back.