6 Comments

Moody P6 votes

it solves almost all of the actual frustrations of the rune while keeping it relevant to the intended demographic

This is a great change

Apocalypsic3 votes

[{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=9IKr9lE6,comment-id=0001,timestamp=2019-02-08T01:46:13.317+0000)

it solves almost all of the actual frustrations of the rune while keeping it relevant to the intended demographic

This is a great change

Right? Like it's so much better and also has more room for counterplay than the current iteration.

kingDeDeDarius4 votes

I think it is a good change, but that the true damage needs to go altogether, as the adaptive stats already exceed old fervor, and that's with longer duration, fewer stacks, and more ways of pricing it than old fervor, not to mention the healing. And like others have stated, they may want to make it melee only, or keep the current ranged restriction

koshkyra4 votes

They need to stop trying to make conqueror work.

haaaaaaalp1 votes

At this point, they should just bring in fervor as a stopgap and then take time to fine tune a true damage rune. The problem with conqueror was that it was expected to be both an anti-tank and bruiser main rune. Would be much better if riot just split it into two different runes, one as a main bruiser rune and one as a general anti-rank rune.

Moonscourge1 votes

-lower true damage -needs to be in combat with champions to activate instead of always ready through minions -added sustain because the playstyle of this rune means you will inevitably take more damage

That is PERFECT. Now the only worry will be people like Lucian and Yi, to some extent Cassio that will abuse this to hell and back.

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