If I were to Rework Taric
Firstly, yes, the original (ugly) image of
will go. (Taric doesn't need a shield as long as none of abilities use the shield. It kind of ruins the animation.)
Kit
[P] Taric's passive is strong and I like this passive but this is a passive for a fighter not a support. Yet it at the same time doesn't do well. So here's what could be done: we could either change it or make it better. The better version would have stacks. This version allows the player to stack up to 4 times this ability. The same rules apply; he must use a spell, the time for the attack is long, and the effect is lost after using it. It can be used on even turrents. This way, if you can only get a bonus of 14, you can stack it to be 56. This effect will have its costs so be wary of it. Taric's new passive should do something. He should get his W passive moved to this. The bonus is at max level W passive and the range is grown to 970. This makes him more viable as a support and a more likable support too.
[Q] Taric's heal is great, but doesn't do it's justice. Why not make it an area effect? You know, like Alister's only with more time in-between. As I look at it, we can give him a 500 radius for the spell. It can heal all things in the small area (and himself) for 5%/8%/11%/14%/17% (+0.06% AP). The effect has a 10/9/8/7/6 second cool down. The cost will be 60/70/80/90/100 mana per use. (The animation is reused for this.)
[W] Taric's shatter is actually usable. And I like it. The passive for others can stay in here or move to his main passive but greater. His other passive is a nice plus. Up to 30 bonus armor. And the fact he can deal good true damage while lowering opponents armor is just (as Taric would say) nice. I can't think of a good change for this one.
[E] Taric's stun is useless as it is. So there are two ways to do this: we either change this one or make it better. The change would have Taric send out a ball of light in a straight line that damages the opponent for 60/105/150/195/240 (+30% ability power). The time of the stun remains at 1.2/1.3/1.4/1.5/1.6. The ball of light does not float around like a crazy fairy but travels like any other light, straight and a good 1% faster. The damage fluctuation is demeaning so a nice constant would be fine. Not many ideas for any other ability.
[R] Taric's ultimate is what really defines him. Gives out a small damage and gives bonus attack to nearby allies. That's nice but here's somethings can be done. We need to give Taric something he can use for this. Not saying Taric needs the ultimate kit but he can use this. Taric smacks the ground to deal an amount of 150/250/350 (+55% ability power) damage and gives his regular bonus. He also has one more passive when he gets his ultimate. Taric can decrease incoming damage by 2%/4%/6%. This passive becomes inactive until the ultimate is available again.
Which gives a nice mix of damage, utility, and tankiness.
and
