Wardens and Vanguards should not have significant damage output.
2 common sub classes of tanks, Wardens and Vanguards, should not be able to deal significant damage in fights. That is not their role, nor does it go with the design concept of the tank class. 2 major abusers of this currently are
and
. Wardens, champions who provide team based protective buffs and peal, and Vanguards, champions who primarily engage and often either provide displacement or long hard cc chains, should not be significant damage dealers.
If these champions want damage, then their AP/AD scalings should be enough. They should need to build damage to have damage. Not loads of free damage from % health scalings and base damage stats. Those stats should only be enough to allow them to farm at an average level. Nothing too great, nothing too bad. They should not be wave clear masters or excellent split pushers. That is not what the roles are for.
At the same time. If they want to build damage, then their tanky side should suffer form it. I think everyone can agree that a champion with pretty good mobility, who is fairly to very tanky, and has good to great damage is by far the worst possible thing to have in this game. Tank Ekko was a nightmare. Same with tank Fizz and tank Yasuo. Tank + Assassin is not good. It is not healthy for the game. Tanks should not be lane bullies who more or less are good into most if not all match-ups.
If you want tanks to have AP scalings, then make them proportionate to their health pool. Similar to how Maokai's E is for example. Not a high percentage of their AP pool (like 70% for example). If the AP from health is not good, then give them a low AP scaling (like no more than 40%).
's damage output, there would be little reason to play him over any other tank.