Adc is supposed to beat tank
Do people forget this? This seems to be something that a lot of people on the forums are forgetting. The league of legends role triangle:
1.Tankiness beats Burst: Tanks tend to outscale Burst in effective health vs burst damage. Combine this with how most tanks are given tools to disrupt Assassins and Mages, and you have the first piece of the triangle.
2.Burst beats DPS: DPS needs time to scale up their damage. Burst on the other hand, doesn't. By front loading their damage, a Burst champion has virtually every advantage over DPS.
3.DPS beats Tankiness: Because DPS scales on time rather than flat numbers, it's far more difficult for a tank to simply outscale a DPS if the DPS in question can fight for long enough.
I feel like this whole thing has been lost somehow in the game...And people forget that this is actually how the role flowchart is supposed to go.
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) or burst (like
and
. But some do fall under DPS (like
and
). However, supports are not usually the primary AP or AD damage dealers, so they can have a "4th" section of the triangle somewhere in the middle of all 3. Where they have some tankiness, some burst, and some DPS (a good example being
).
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and you are set lol.