Some suggestions to better the current version of ARURF
- Give the game a banning phase of 3 champions per side.
- Perma-ban
(you know, those champions with absolutely 0 counter play and are basically free, incontestable wins). - Increase the bonus amount of tenacity just slightly to not allow certain champions (
and
for examples) to permanently hard CC you with no chance to escape unless you use/have a Cleanse, Mikael's or QSS. - Remove
since the item is too powerful (even with the heal embargo) to justify it having only a 24s CD timer. - Give
80% off of the spell shield's duration so it is not always active (2s up time, 8s CD time). - Change the Re-roll system to either where every 3 or so losses, you could get to pick a champion or the random uses the full champion pool of the game.
Just some ideas