Guinsoo's is such a problem
That only one champ building it outside of the jungle has over a 50% WR
Must be guinsoo's
Not Devourer
That only one champ building it outside of the jungle has over a 50% WR
Must be guinsoo's
Not Devourer
Yi has been bullshit with Devourer + Bork way before Guinsoo.
Yi has been bullshit with Devourer + Bork way before Guinsoo.
This
Problem with Yi is that his true damage + his immunity to attack speed slows + his passive + his surprisingly good base stats = him being broken with Devourer
He's immune to all slows only during his ult.
He's immune to all slows only during his ult.
His ult lasts for enough time for him to wreak havoc, especially since Master Yi can assassinate squishies so easily (even with a bruiser build) that he can get lots of resets.
You see this would be a good argument.....if his ult didn't last 10 seconds and go up by 4 seconds every time he got a kill or assist.
It is though cause he's not immune to you know other forms of CC.
If you have a skillshot cc it's very hard to land on him since he is running so fast, and he can always Q to avoid it. If you have targeted cc he can just Q.
Whatever you say, I hardly have issues against him.
Ryze is one of the only champions able to consistently CC him. Lux? Dodge or Q through it. Same can be said for damn near every projectile CC. You also can't expect your entire team of rag tag solo queuers to stagger their CC or switch to Yi at all. I've seen people bott ignore Yi or blow multiple things at once to all get Alpha Striked.
Oh and if you try to hold on to your CC for after Alpha Strike you could be waiting until you see that gray screen because he can and will catch you since he is rocking the highest MS in the game and can attack while moving extremely well due to his fast AA animation.
lissandra, nautilus, leona just from teh top of me head...
face it nub, u is a bronze scrub
We didn't need a bullshit amplifier
only one champ
Is it Kog'maw or Kayle?
Probably Kog, his winrate was still above 50% after the nerfs if I remember right.
The only real problem is the synergy with AS. yet only very few abuse cases actually have that AS. (Namely Devourer, as well as the only champ who breaks the AS cap.)
You could tone down the synergy from the two items, but if you do so on Guinsoo's side, you ruin the item for everyone who isn't a Jungler. As for Kog'maw, that's one champ, he can be balanced around that synergy.

Also, Shyvana is scary with just
. With
and
she's a monster.
That push power is fucking obnoxious.
That 47% win rate outside the jungle is what I'd like to verse for free wins
There is a difference between overpowered and obnoxious. People that literally never leave top lane are obnoxious. Is it an overpowered strategy? Debatable, but obnoxious.
Is Fizz OP? Hardly, but he is obnoxious. Same goes for Yorick or Vlad or Nasus or any other obnoxious champion.
u either send a good Yi/Jax to kill a fed fizz/vlad/nasus/voli etc. or u send 4 members of your team for 1 and have rest of enemy end the game
Phantom attack is the problem.
So you're raging about the rageblade? What a beautiful theatrical event placed atop a dictionary.
buying this item results in INSANE clear speeds in the jungle, and that would naturally mean farmer junglers who buy devourer would get faster stacks and a gigantic power spike with sated because the item itself synergizes very well with devourer.
its just too good together, apart its a pretty meh item.
Devourer was always a problem since day one. Just right now there's wayyy to much synergy with attack speed + attack damage. Before it was just Devourer + BORK. Now it is Devourer + Rageblade + Fervor, who needs any more items when you got this god like synergy going for jungle. BORK got cut out even because it is not broken enough.
And for laners it is Hurricane + Rageblade + Fervor. Hmmm Hurricane another item that is always either too weak or too op broken/abused by only a handful of champions.
I thought BorK got cut out because it's expensive as all hell.
I thought BorK got cut out because it's expensive as all hell.
Touche I forgot about the expenses. Especially when compared to cheap ol' op rageblade.
I really think a good way to nerf devourer without removing it would be to make the phantom hit every third auto. The item + rageblade gives AS champs way too much burst when they're meant to be high damage duelists and cleanup carries. That class of champion shouldn't be able to burst you from 100-0 in 4 autos flat and build tanky to survive any incoming damage.
In that case though, they should probably un-nerf it for ranged.
Raise rageblade price to 3.1k, add recurve bow to the recipe, Move the base stats on rageblade to the passive and remove melee attack double stacking.
That would fix it's issues atm.
no it's not
It takes a frozen heart and a banshee veil just to counter one item
It's a snowball item ... to keep farm fests in check ... because those suck.