With these new items they made the whole support role even less attractive. Coin was the compromise among the whole support items, because the quest in order to obtain warding item was stupid from the very beginning. And coin was fastest way to get wards up, plus it guaranteed more income which is especially important for a supporter class..
Talking about another side of Coin item, ability for a supporter to use bushes on bot lane as a strategical option. With coin a supporter can hide in bush and pressure enemy team in various ways for example blocking the lane from pushing, hexflashing in front of them. At the same time coin let me do it and get the income. Now as a supporter I have to stand in lane and suck up all the damage from ranged adcs/supporters and since I am melee I cant kite that well with my slow MS..
Coin also provided a huge bonus of gold and It gave pretty good stats when fully build, unlike the new items who are pathetic just from the start, like really pathetic, they basically give nothing to a supporter... Coin wasnt special, but these new items just laughable....
On top of that there are two major factors that impact gameplay now.
- As a supporter you can forget early roaming, since you are forced to stay in one lane to get money and to complete the quest...
- You lose part of your income, which highly reduce your speed of developing over the game. MS items are highly important for a support because supporter is not only supporting his ADC, he is also very important for map control/warding tasks. Now this will have large impact since the income is lower and as supporter you wont be able to get boots fast...
Another thing to take in to consideration, dependability on ADC. Supporters already are very dependable on ADC, basically if ADC lacks in his skill it is pretty hard to carry the bot lane especially if enemy team is good. With amount of money gain coin could offer there was a chance to actually push the bot lane even in dire situations, or just stack up some money playing fully defensive game. Now if your ADC cant farm and if you are pushed by the enemy, you have even less chances to gain money because you need to kill those minions.
So if you are facing a hard poking enemy team, you basically lose your income, on top of that you also lose your wards. If you try to farm while being poked eventually you die or lose experience because your pushed to base very fast...
I got 1,7kk points of game experience on Alistar and I can tell you that this nerfing the way it is carried out right now will result in even less balance. Starting with the last warding item update the game already became less about individual skill and strategy and more about restrictions and certain champions boosting/nerfing, with this update sadly the game is further moving this way and leaving less and less attraction to those who actually strive to improve and learn new tricks, rather than this the game become bland and routine, dependable only on certain ideas on how it should be played and leaving less and less room for improvisations and real strategy applications.
I am very disappointed on these changes, because they are aimed at the most vulnerable and important game class, further increasing the already overpowered roles...