Sion's Rework made him worse than before
Lets just go down his new kit and look at some of the major changes.
Passive - Prework Sion's passive was godly for trading damage with opponents, now its designed for you to run in, get your opponent as low as possible, and just hope you can whack him down before they can flash away.
Q- Sion had one solid targeted stun, now its replaced with a charged skillshot that only stuns and knocks up after being charged for 50%. It gives you about enough time to walk up to the champion and land maybe get one auto off on them depending where they got hit. Riot says sion was easily kited, taking away his one for sure cc ability makes 0 sense for helping him get kited less.
W- This one im half and half on, moving the old e passive to the shield and giving it % hp is a nice feature, only problem I have with it is that the hp does not scale with level, its a consistant 2hp per small minion, 8 per champ kill/assist or big minion. This means that he effectively gets more hp by jungling than he would in lane. 1 non cannon wave is equal to doing wolves in jungle. I would revert it to the old e passive scaling and keep the %hp.
E- This skill I find totally useless, yes I get it can slow and reduce armor and its fun to knock minions into people, but one of the things that even made Sion a possible top laner was his ad boost. Lanes that Sion could win against like Riven were because he would be able to out trade damage with them, losing the extra AD and having very little to make up for it in its place is a huge disappointment.
R- I like the thought of this skill in the sense he can't be cced while you have it casted, but lets look at some of the drawbacks -Very hard to use in jungle to get to a lane if its being ganked -The minute you touch something that resembles a wall or the side of a wall, you waste your ulti and stun yourself -The aoe on it seems a tad small for the knockup
Sion's original kit was a bit simple, but it made more sense than this. His ulti gave him the ability to sustain against hard counter lanes like jayce and ryze, and he was able to out trade some of the more aggressive champions like Riven. With the current changes, Sion can't lane against pretty much anything top (This does include Garen) and he gets even more kited than before. I think a look back to combine some of the newer things and old things that made Sion what he was is highly recommended. I had a couple idea's in mind
Passive - Revert it to the old Sion passive Q- Same here, back to old ability with a reduced mana cost and maybe a small ad ratio W- Hp scaling like the old e, keep the %hp as well E- Reverted to the old e, higher hp cost per auto attack. If Sion lands continuous attacks against the same target, he gains a stackable movespeed buff R- Combine the old Ultimate with the new passive with less total atk speed and lifesteal. If Sion dies while his ultimate is active, the new passive would kick in, knocking up nearby enemy champions as he comes back to life.
Any thoughts are appreciated and welcome