Crits should be 150% and go to 200% with IE along with different stats for IE

Kingsgrave··4 votes·919 views

Effectively 125%ish to 175%ish on Yasuo due to his reduced crit damage component of his passive

Also, I shouldn't even have to give a reason for why Crit Chance runes and the cheese associated is just ridiculous. They should be removed immediately and just give people refunds for them. Skirmishes should not be decided by chance or luck.

Why does this need to be changed?

**ADCs get too much of a power spike just from obtaining any amount of crit and get an even larger power spike from obtaining IE, both in abilities and in crit power. By lowering how much their crits do, we place more importance on actually obtaining AD rather than just rushing crit items and dominating everyone THEN building more AD to dominate them even more. **

This should allow Tanks to be able to do something besides build 5000 Health and 300 in Armor.

We could potentially go even further and make Penetration 50% effective on Autoattacks compared to Abilities so Tanks and Bruisers have more room to be played if they cant be super boring super tanks, but this may cause us to see the potential rise of Graves being top dog again

item 3031 also needs to be addressed

Sure it makes sense for it to be a big ticket item for every ADC character, but should it basically be a first rush on literally everyone? Should it give a tremendous amount of AD + the passive? Should it not focus entirely on the passive itself rather than the raw damage?

So I propose the following solution for item 3031:

60 Attack Damage = 2160 Gold 35% Critical Strike Chance = 1750 Gold

Gold Efficiency of new IE stats = 3910 Gold

Cost reduced to 3600g from 3800g IE combine cost is still 645 Cloak of Agility Cost increased to 930 from 730 but Crit Chance increased to 30% from 15% AD on IE reduced to 60 from 80 Crit Chance on IE increased to 35% from 25% Passive reduced to 150%-200% from 200%-250%

Gold Efficiency remains at roughly 108.7% without the passive

The only major change is item 3031 item 3142 becomes the main Yasuo build instead of item 3031 item 3087 due to Crit Chance changes unless they wanted to amp up the MS or AS at all to lower the Crit a tad but I really doubt they would do that just for Yasuo

10 Comments

ValyrianBlade4 votes

Um no thanks.

This is basically another "nerf adcs" thread. IE wasn't a problem before BT got nerfed, how in the hell does nerfing an item that almost every adc used make adcs suddenly overpowered? It doesn't. ADCs are not OP, both mid and top are stronger roles in general (which is why they're more popular). ADCs are only good when they have a solid team in front of them, other roles can succeed regardless of their teammates.

There is nothing wrong with adcs in general, nothing wrong with crit in general. There's no reason to make sweeping item changes because a tank dies to a fed adc, newsflash the fed player is going to win almost any fight. A fed tank can 1v5, I've never seen a fed adc even win a 1v3.

Kingsgrave2 votes

Um no thanks.

This is basically another "nerf adcs" thread. IE wasn't a problem before BT got nerfed, how in the hell does nerfing an item that almost every adc used make adcs suddenly overpowered? It doesn't. ADCs are not OP, both mid and top are stronger roles in general (which is why they're more popular). ADCs are only good when they have a solid team in front of them, other roles can succeed regardless of their teammates.

There is nothing wrong with adcs in general, nothing wrong with crit in general. There's no reason to make sweeping item changes because a tank dies to a fed adc, newsflash the fed player is going to win almost any fight. A fed tank can 1v5, I've never seen a fed adc even win a 1v3.

Regardless of whether or not you like nerfs or buffs to ADCs, people are rushing IE and Shiv even though BT was redesigned to be Power spoke in terms of raw damage and IE just for crit. Now people are building all 3 and becoming insane.

ADCs have been a problem since they existed. Even ADC mains at higher elo believe this.

FalconPawwwwnch3 votes

Um no thanks.

This is basically another "nerf adcs" thread. IE wasn't a problem before BT got nerfed, how in the hell does nerfing an item that almost every adc used make adcs suddenly overpowered? It doesn't. ADCs are not OP, both mid and top are stronger roles in general (which is why they're more popular). ADCs are only good when they have a solid team in front of them, other roles can succeed regardless of their teammates.

There is nothing wrong with adcs in general, nothing wrong with crit in general. There's no reason to make sweeping item changes because a tank dies to a fed adc, newsflash the fed player is going to win almost any fight. A fed tank can 1v5, I've never seen a fed adc even win a 1v3.

Except that ADCs have been the best class in the game since the IE changes.

Last few months have consisted of running supports/utility mages in every lane just to protect the adc

Keep living in your fantasy

ValyrianBlade1 votes

Really, bc the top tele and mid roam who both easily kill the bot Lane just dropped off the face of the earth?

ADCs hit their power spike late. Hence the carry part of the name, they need to be carried to late then can carry the win. An adc doesn't have anywhere near the solo power that the other roles have (excluding support).

VegetableFoe1 votes

Infinity Edge rush is now viable because the increased AA damage scales with the new Doran's Blade lifesteal. You were asking for trouble by not going a lifesteal item first before (Ashe and Tristana liked to go IE first item but weak without lifesteal). It isn't just that BT was nerfed. You heal for more like 10-25 from one AA with Doran's Blade 3% lifesteal, even more on champions like Draven, Caitlyn, and Ezreal, and from Trinity Force proc with enhanced physical damage "on-hit" - compared to 3 health on hit at all points of the game. You can lane in the mid game now without a dedicated lifesteal item. Also, the Infinity Edge buff as well.

So it's untrue to say that "ADCs got nerfed and now they're considered OP".

Rebonack3 votes

Here comes Rebonack with an unpopular suggestion that would actually help!

Turn Last Whisper into a heavy flat armor pen item. Make Crits ignore some largish percentage of Armor rather than dealing double damage. This would reduce Ranger damage against soft targets (who are supposed to counter them) while maintaining their ability to crack hard targets. It would also remove two layers of auto-attack multiplication and allow Rangers in general to be pushed more in a Ranged AD-Caster direction rather than being 'balanced' around 550 damage targeted ranged nukes with negligible cooldown.

For added fun, make Crits work to some degree against Towers to help maintain and cement the Ranger tower-buster role.

This would also more or less force Samurai Bob to get a partial remake, which I doubt would hurt anyone's feelings.

DarthSpectrum2 votes

The critical chance system in League uses pseudo-RNG; crit is as valid a boost in sustain DPS as AD.

While I can see the problem from your perspective, and agree that crit gives a huge power spike to ADCs' dps, I would like you to consider this from another point of view.

The highest possible AD on an item is 80, made from a BF sword component, while the highest possible amount of AP one can obtain on one item is 120. In order to keep AD damage relevant, a critical multiplier is needed. The argument for high AP values is that APCs are often gated by their CD; however, realistically team fights lasts around 10 seconds at best. At that level, ADCs' supposed sustain damage doesn't really come into play.

If Riot were to remove or, as you suggested, severely reduce the potency of critical damage, ADCs would just be glorified siege minions. In addition, mADCs in a team will guarantee its defeat.

I have no quarrels if you nerf essentially every AD champion as long as you nerf AP first.

killd0zer1 votes

It also helps the 1 crit rune cheese

Kingsgrave2 votes

It also helps the 1 crit rune cheese

I shouldn't even have to give a reason for why Crit Chance runes and the cheese associated is just ridiculous. They should be removed immediately and just give people refunds for them. Skirmishes should not be decided by chance or luck.

It Is I Emoto1 votes

just remove yasuos double crit chance passive. problem solved

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