Reksai players, defend your champion

Hibeki··7 votes·867 views

Why should your champion be able to burrow while in combat?

Why should your champion have a true damage % health scaling chunking ability that ISN'T your ultimate?

Why should your champion have an AOE buff that lasts longer than the cooldown?

Why should you have literally no resource management? Full fury isn't necessary to fight, and your cooldowns are extremely short, and you gain Attack speed from your ultimate?

And on top of all of that, why should you maintain global map pressure?

12 Comments

GanksLikeGast0n4 votes

1: You can't attack while burrowed and unbrrow only does damage or applies CC once every ten seconds to a target. Additionally tunnel has a pretty long cooldown compared to other mobility abilities.

2: Ferocious bite scales on her fury, and nothing in her kit scales on HP, missing or otherwise. It is extremely sloppy to make accusations without doing the proper research. It also doesn't deal true damage unless you have 100 fury, which takes several seconds of continuous combat to acquire, in which time she can be CC'd or disengaged.

3: The cooldown doesn't start until after you have used all three attacks or timed out. This point is invalid and should have also been properly researched.

4: She doesn't have a resource, this is true. She also scales off of bonus AD, not total stats and has no innate tankiness or survivability while in combat. Therefore she is very item dependent. Additionally Ferocious bite does less damage than an auto attack unless it has three points in it or you have stacked fury. See point #2.

5: Her map pressure is entirely dependent on her tunnels being prepositioned and not being destroyed. If you do not know what is happening on your side of the map your team is not warding or roaming enough.

I would highly recommend researching how a champion functions before slinging around accusations and calling out your fellow players.

redniwediS2 votes

Fair and accurate points, a snappy remark at the end, and a fantastic name? You, sir, have made my day.

GanksLikeGast0n2 votes

Why thank you. I do what I can to encourage productive posts that support the community as a whole. "Fix this because I don't like it" style posts and posts that serve only to highlight ones own ignorance do nothing to help either the community or the developers. I feel that a post should be broken down into three points:

1: Your subject or opinion.

2: The preferably researched reasoning behind #1.

3: A well thought out proposed solution for #1.

Blue Collar Bear1 votes

Only reason for commenting is that name. I feel so happy.

TeemoJenkins2 votes

Why should all the tears fill the river that runs through the rift?

Lord Dusteon2 votes

Because the true damage isn't %hp scaling.

Because the cooldown doesn't start until the buff ends.

Because without fury she doesn't heal or do any damage on E.

Hibeki1 votes

No, the true damage scales with hp as well. Maximum is 240% AD in true damage.

Sir ArmaMalum2 votes

Tooltip:

Furious Bite: Rek'Sai bites her target, dealing physical damage that is increased by 1% for every 1% of her current Fury. If Rek'Sai has full Fury, Furious Bite will deal true damage instead.

Tooltip (with numbers):

Furious Bite: Rek'Sai bites her target, dealing 80 / 90 / 100 / 110 / 120 % of her total Attack Damage as physical damage. This damage is increased by 1% for every 1% of her current Fury. If she has a full Fury bar, the ability will deal true damage instead.

Sources: Lolwiki, Mobafire respectively

And on the second bit, her max is actually 220% of her total AD in true damage. Just AD, nothing else.

Sir ArmaMalum2 votes

Okay I'll bite, I enjoy playing Rek. You're being very, very selective in your descriptions of the abilities btw. Have you played as her at all?

Point for point:

Burrow

Because burrowing removes the possibility of auto attacking and by extension the Q. Unless it is used immediately again fro the knock-up (which cannot be used on the same target on an internal cd, similar to Udyr Bear stance) it provides speed and health return in exchange for the ability to lifesteal and see. Unless you're going AP Rek, burrowing in the middle of a fight is sacrificing a lot of your damage for a small survivability boost.

True damage

Small correction, it isn't %health, it's 80/90/100/110/120% of her AD + 1% for every 1% of her fury, and true damage only when at full rage. This does several things, it forces a player to wait until full rage for true damage, or be forced to use it early for a still respectable physical damage. Even with CDR this ability's long cooldown makes it very rare to use this twice in a fight because it will almost never be used at the beginning. While there are exceptions like wandering into her after a jungle mob (in which case she has full rage) or standing right next to tunnel (for w/e reason) this will be used only used once in a fight.

Yes the damage is ridiculous at full rage, but she has to get there first.

AoE buff

If the buff (which lasts for three hits) lasts that long, you haven't been using it (auto-attacking), so the point is moot. The only real reason I imagine her buff lasts that long is to allow the last hit or two to travel between jungle camps. In a teamfight you will almost always use it up via the hit-limit and not the time.

Resource

There is resource management, but it revolves solely around her E and not her entire kit. Yes there is some debate about manaless champs staying power over champions that have a battery, and I do think mana champs can be tunes a bit better in the current state of the game but I attribute that more to an overarching problem than Rek'sai by herself and won't be fixed by re-tuning her.

Global ultimate

Yes it sounds like it's OP, but realistically it isn't used as much as you would think. Her ultimate has one prerequisite: tunnels. If you're team is allowing tunnels to be made behind them and they leave them there long enough for her ultimate's dash to be significant then that's more a problem with your vision and awareness than anything. It's very rare and I would argue difficult to leave a tunnel in an opportune area and have it last long enough for me to be far enough away that the ultimate makes a true difference.


My advice: play her. A lot of the abilities sound pretty crazy on paper, but you have to experience it for yourself to see the kit's strengths and weaknesses. You can only glean but so much by going against it.

Bears Dont Care2 votes

Why should your champion be able to burrow while in combat?

Burrowing is an important aspect of her character and where the other half of her toolkit lies. It would be the same as disabling Elise's transformation ability during combat.

Why should your champion have a true damage % health scaling chunking ability that ISN'T your ultimate?

She doesn't have one. O-o Let alone, that E, needs a lot of time to be built up through fury in order to be utilized, and that fury will be consumed if she uses her W. Given the amount of damage it can do, and the amount of time it takes to set up, it is not a problem nor a balancing issue given that champions designed for damage can deal more damage than she ever will in the same amount of time, such as Darius and Vayne.

Why should your champion have an AOE buff that lasts longer than the cooldown?

AOE buff? It isn't an AOE buff. Or do you mean aoe damage? It's small, melee range, related to her auto attacks, and is the primary damage ability. It is essentially saying Darius shouldn't have his Q. t works with part of her kit to make her a bruiser.

Why should you have literally no resource management? Full fury isn't necessary to fight, and your cooldowns are extremely short, and you gain Attack speed from your ultimate?

And on top of all of that, why should you maintain global map pressure?

Many champs tend to have low cooldowns and gain attack speed passively or actively for little to no cost. This doesn't mean there is a problem and you can't look at things selectively. Her kit needs to be analyzed as a whole, and personally, I don't see Rek'sai as a problem.

Shando Stormage1 votes

Really guys... right now her dmg is insane only with hydra...

Sir ArmaMalum1 votes

I agree, but I also argue that she only really gets ridiculous overall when she also gets Randys and can live long enough to actually get hits in. She has no free defensive stats aside from her health return burrowed, she's squishy. That and she's seen largely in the jungle, which pretty much requires a jungle item before Hydra, so she won't get to that point until later game. Does she have a great mid-game and a resepctable late game? Hell yeah. Do most fighters have the same? No. Renekton is crying in a corner somewhere, but the fact is she has weaknesses in her kit and her builds, they're just not in the usual places. Most new champions run into this problem, because the playerbase has yet to acclimate. The recent champions just have a longer acclamation because of their more complicated kits and new mechanics imho.

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