Pantheon rework suggestion
So when you think top lane,
is usually someone who comes to mind....his kit right now is rather....poorly designed, the only purpose is to try to force the laner out of lane/kill them constantly with his repeated combos which either succeeds and his team wins the game by 20 minutes, or fails and hes a dead champ (yes I know those pantheon one-tricks can make him function past 20 minutes but were talking general play here) as a result hes a very anti-fun champ, my suggestion here is a potential rework to his kit that could make him more fun, while (i personally believe) it will suit his identity better
Passive - Aegis Protection: Part 1 of his now 2 part passive, nothing much changes with this other then it now has a 30-0 (Level 1-11) sec CD before he can regain a new shield after already gaining one (basically if you just gained a new shield, you cant gain another one for the specified CD) Passive - The Art Of War: Pantheon gains increasing damage while he remains in combat with enemy champions, gaining up to 10% increased physical damage for EVERY nearby enemy champion (gains 3.5% per second for every nearby champion) max 50% increased damage (Note, pantheon is now manaless because I personally feel mana on melee champs is dumb to begin with)
Q Spear Shot: Charge time: 30/25/20/15/10 sec, Can hold 2/3/4 charges (is now a 950 range skill shot) Active: Pantheon throws a spear in a target direction hitting the initial target plus any targets within 150 range behind them for 50/80/110/140/170 (plus 0.5 AD ratio) as physical damage If pantheon basic attacks a target impaled with a spear he will rip it out dealing an additional 50/80/110/140/170 (plus 0.5 AD and 10% of the targets maximum health) as physical damage and reduce the charge time of his next spear by 50% of its remaining time (Pantheon may only rip out one spear at a time)
W Shield Bash/Slam: CD: 18/16/14/12/10 sec (Is now a 650 range skill shot) Active 1: Pantheon lunges forward with his shield stunning the first enemy champion he collides with for 1.2 seconds and dealing 60/90/120/150/180 (plus 0.6 ad ratio) as physical damage Active 2: Pantheon leaps to the target hit with the first active of this ability and slams his shield down knocking up that target and nearby targets (think the an area like Rengars Q) for 1 second and dealing 60/100/140/180/220 (plus 1.5 ad ratio) as physcial damage
E Exposing Strike: CD 10/9/8/7/6 sec (350 range skillshot, similar to yasuo Q) Active: Pantheon jabs his spear in a target direction dealing 30/60/90/120/150 (plus 0.5 AD ratio) as physical damage and reducing the armor of enemy champions that are hit by 3/6/9/12/15% (can stack up to 3 times) for 5 seconds, cooldown reduced by 1 second every time pantheon inflicts damage to a champion
R Grand Skyfall: CD 150/120/90 sec 1500/2500/3500 range Active: Pantheon leaps into the air and then slams down on a nearby target location (works similar to elise rapple now rather then what it currently does), knocking up targets within the inner circle and dealing 500/750/1000 (plus a 2.0 ad ratio) as physical damage Enemies in the outer circle take 50% damage and are slowed instead Passive: Pantheons first attacksand once every 4 seconds against targets below 50% is guaranteed to critically stike
Give me your thoughts and opinions on this altered kit for leagues artisan of war