Can we make Azir a little more fluid?

Remlap1223··12 votes·1,770 views

I don't know about everyone else, but Azir feels really clunky to play. It's not his abilities, he has a great kit, but I feel like his Q and E only go in the direction I want them to half the time. I don't know if it's a clarity issue or mechanical, but I feel that's what is holding Azir back.

29 Comments

gubigubi9 votes

His Q needs to be more readable as far as casting it. The aimer for it feels misleading at certain ranges. His W needs to have the attack range circle of the minion on the cast aimer. His W needs to not cast when its not in range meaning if I cast it outside of the actual range it should run to where I clicked and not summon a minion at current max range. His E feels kind of awkward in general idk what about it.

MeBuffULongTime6 votes

Yeah, I think his W needs some clarity, and I agree he should cast W at the actual spot clicked at, not just in the direction at whatever range he is.

iRetribution4 votes

The range is pretty short, I like to be able put my aimer where I want to q to and hit w to drop the soldier. I think it is easier to throw out a quick w-q that way instead of moving my W to the max range, moving it back to where i want it and then hitting Q

Wreckdomreck1 votes

yeah, sometimes i think azir is broken like others are saying but there are those moments of pure ninjafyng awesomnes that makes me think he is working as intended. His ult at least gives him some from of CC with possibilities of alot of utillity with some creativity.

One thing i do agree with is the range of the minion should be on the cast aimer

Edit, but there are alot of issues with him, such as the ability to secure a kill

iRetribution1 votes

I always find myself needing ignite to kill people >.< they just walk away with <100

Only Play Nid3 votes

The delay on his E is atrocious. Like, there´s such a huge wind-up to it if you spawn the guy instead of jump to an existing one that you might as well just walk.

MeBuffULongTime3 votes

I agree, when I saw Azir's spotlight and they showed him using his E to escape I thought it would be awesome. However, Ive only been able to successfully do that like 1/10 times. I think there needs to be zero wind up on this, or maybe an increase in casting range for Arise? Something to make escaping with shifting sands easier.

Xyphios3 votes

i agree... im mostly having those problems with his q cuz almost every game i try to send it toward an enemy while laning to harass or to kill someone but it goes flying far away to side. I hope it gets fix. Im not having any problems with e tho.

MeBuffULongTime3 votes

Yes, I totally agree. His kit is great, but trying to use his E to escape is nearly impossible. His abilities just feel kinda clunky. Also, what is the deal with having to keep R attacking when moving? I can understand targeting new minions and stuff but when I have to keep R attacking minions while trying to dodge Xerath's insane long range, farming becomes nearly impossible (I just played a game as Azir vs. Xerath). Also, there seems to be a delay between soldiers attacking new or different targets. I am losing a lot of damage because of this sort of windup that is needed if I try to switch a soldier from attacking a minion to a champ that comes within range. Overall, I think the kit works really well together, for instance, I've figured out how to cycle his abilities to shoot across the map doing w q e repeat. However, this only happens once in a blue moon when the timing is all just right. All in all, great champ and kit, but it needs some tuning and fat trimming. Can we get a response from Riot? Azir

Syllin2 votes

hey i just made a discussion about this with some proposed solutions!

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/Gn6VEGER-some-azir-clarity-changes

go over and check it out, add some ideas or upvote for visibility. i really like azir and want to make him more fun to play with.

Remlap12233 votes

Bump for justice. I appreciate ideas for solutions cuz I don't know where to start.

KillerKoala1 votes

Did u add anything about the delay time when using your E...If u throw your soldiers past them,and try to E for your shield...There is always a Second delay where the enemy can flash or just walk past your soldiers...its super annoying

Syllin1 votes

i think this is intended as counter-play. not totally sure though

MeBuffULongTime1 votes

noice!

hw0D5M7yVu1 votes

Thanks

Wreckdomreck1 votes

how did he do that much damage with a q and 2 soldier autos?? HAX?

Tiropat1 votes

he has over 700 ap. he hits like a truck

Teddie1 votes

I agree I just don't know how I would fix it

Kitsuki051 votes

You know, they should change W to make Azir move to the location and cast a minion like everyone's proposed, but so that he doesn't lose the ability to quickly W-Q, he should get the ability to cast Q when there's no minions around to automatically create one and send it out.

Wreckdomreck1 votes

What about having the q able to be used without the necessity of having to use w first, but whilst other soldiers are already up the q functions normally? just have it consume both the mana cost of the soldier and the mana cost of the q at the same time.

That could make those quick escapes easier when you are running away and your soldier just despawned, so instead of having to literally stop for amoment to cast w then q to get it in front of you then e to escape. That would make that combo easier at least.

Kitsuki051 votes

This is exactly what I suggested

Wreckdomreck1 votes

This is exactly what I suggested

oh lol

derp

PlebBoyBunny1 votes

I'm having none of these issues with his Q or his R... The problems I'm seeing are that his E is funky. You have to send a soldier to a location using his Q to engage or disengage, but you have to have a soldier summoned to do it... Requiring him to use his W... so you have to use all three of his Abilities to get away or engage the opponent, very mana taxing. His W needs a better range to summon his soldiers in my opinion. His E needs to just dash to his soldiers and not get blocked off; it should have options to dash to the **opponent and stun them, It would be cool if you could dash to allies **with it as well, that wouldn't be unreasonable if it were that.

He's completely poisoning reliant on his soldiers, so why completely punish him with the functions of his E? Really high cool down rate on it.

Arrows like Oriana's ball would be nice, the sand lines are a cool effect though.

GreatDane1 votes

His E needs to just dash to his soldiers and not get blocked off; it should have options to dash to the **opponent and stun them, It would be cool if you could dash to allies **with it as well, that wouldn't be unreasonable if it were that.

The range on Azir's E is way too high to have that kind of targeting versatility. Jax Leap Strike and Katarina Shunpo have a range of 700; Azir can go much farther than that if he places his soldiers properly. Allowing him to target enemies/allies would also detract from his kit's focus on his soldiers - Azir is all about soldier positioning and interaction.

PlebBoyBunny1 votes

if anything he should be able to go to allied minions, and champions. For his E to be completely reliant on his soldier position is completely punishing him for miss plays; making him an all in or all out champion. He's way too week in his aspects to be that way.

I don't think it would bee any worse than Lee Sin.LeeSin Lee has major mobility, Azirs mobility is choppy in the fact that it relies too much on his soldiers being up.

He is an Emperor, He should have the feeling his team mates are a part of his army. =]

poodleswithguns1 votes

ditto. and sometimes minions don't animate the attack but the FX for the attack still go off. but no damage is done.

Saiansupayann1 votes

Pretty much, he could use to be a little smoother, right now, something feels kind of wrong when playing that champion. Like something is not clicking right.

Anim8ed1 votes

I like Azir. A lot of potential. He does feel clunky though compared to a champ like LeeSin who can get his Kick back combo off in about half the time. Just needs faster move animations for his dash and soldiers. In my opinion this would help him a lot.

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