Thoughts on the Soraka changes?
I just tried her out (finally, after all the bans and dodges), and I have mixed feelings about these changes. They're nice, but... bad too? The benefits you receive from Starcall are fun and exciting, strangely enough. But the impact size is so awful now, even though it's unchanged but rather its particle/hitbox fixed. But the slow more than makes up for it.
I opted for maxing out Starcall first, to reap its benefits of self-sustain, slow and providing my ally with a nice hot. This made Astral Infusion feel like a horrible spell, however, because of its innate 10% health cost and weak healing. Maxing out Astral Infusion doesn't seem that appealing, though, because you're sacrificing better self-sustain for it. It also sucks not being able to max Equinox second, because of how important Starcall is now.
My biggest gripe is that hitting multiple champions with Starcall doesn't amplify the self-healing, because I felt a bit crippled. It was too much of a struggle to stay alive than an accomplishment. I kind of wish hitting multiple champions amplified the healing by like, 20% per champion struck, because it was pretty stressful trying to stay alive. But maybe that's just me, and I only tried her for one game. But as a Soraka main with over 820 games from last season, and having mained her every season since season 1 started (and being my very first purchase back in 2010), I felt like I was being slapped in the face lightly for doing my job lol. x_x