@RiotScruffy : Updated Classes & Subclasses Pleeeeeeeeeeeease

AHarmlessTaco·4/13/2019, 2:17:38 PM·7 votes·6,442 views

It has been ~2 years since the big Classes & Subclasses release post. Can we get a new, updated one? I personally thought it was a really helpful post that brought an immense amount of clarity regarding how the designers at Riot see things, which in turn can help a lot of players to reevaluate their own ideas.

Even if a lot of it is copy pasta I would still really appreciate having new and reworked champions in the appropriate categories. I would also like to point out that it came out as two parts at that time:

https://na.leagueoflegends.com/en/news/game-updates/gameplay/dev-blog-classes-subclasses https://na.leagueoflegends.com/en/news/game-updates/gameplay/taking-another-look-subclasses

It would be really nice to have an updated fresh one with reevaluated outlooks from Riot as well as having all the main gibber-gabber condensed into one post. I really enjoy the theory crafting parts behind champion design and this has been a go-to post for a long time for me, and I think it should be a good focal point for players and designers to share common ideas and concepts when trying to move forward with the game.

4 Comments

TomiMan74/14/2019, 1:39:20 PM2 votes

It still baffles me that they consider Brand a burst mage. How can DoT mage be a burst mage especially when half of his dmg is in his passive that takes 2 seconds to expload. This stuff is way outdated.

l MrD l4/13/2019, 2:18:39 PM1 votes

they stopped doing it mainly because it made things worse... its easier to balance around a champ with time and more focus than changing a whole set