Azir, janna and Kalista are being nerved into the ground.

Ser Garland··2 votes·510 views

These champions are soon going to become completely useless, even in the right hands. Competetive may be abusing these guys but I haven't seen a toxic Azir, Kalista, or Janna in months.

They're becoming over nerfed in my opinion.

Azir Azir's only passive is borderline useless. A high CD temporary tower every 5 minutes? Towers in general are a joke late game, so this passive is only useful if you lose or take a tower very early. Very late, the passive would be useless even if you could spawn towers every thirty seconds. His E is no longer an offensive ability, which makes his play style very awkward now. It essentially makes him a mobile zoning mage with one damaging ability (Q) and the hope that superior kiting skills will net you a kill. They need to remove his sieging ability on towers. If they want to take away a strength of his, take away a useless strength. Azir is a mage, He should have multiple forms of CC to get him by in a fight, he doesn't need sieging potential.

Janna Janna's only problem was her ridiculous amounts of disengage. She was untouchable. But I found her reworked passive to give her the weakness that she needed. Jumping on to Janna is much more possible these days so I don't understand what the big deal is. If you nerf her damage or her ratios, Janna players will just build tanky. ATM she shares a similar play style to Sona so I'm not sure why her competitive play is making her toxic.

Kalista They said Kalista has solo carry potential? HA! Kalista can't duel anyone unless she's incredibly fed, even then she's fighting without two of her main damage and peel abilities. Her passive has been nerfed to the ground since launch, if anything, it's more of a hinderance to her. If you ambush her and jump on her, she's not getting out. She needs her entire team to keep her alive. They need to focus taking away power on her E. It's a toxic ability, me nor my opponent know when it is capable of executing someone, and when it does there's not a whole lot of counter play to it. imho they need to direct power away from her E and shift it to her Q. Q should be her main damage, a skill shot that is also her only extra get away. That will give Kalista players a meaningful decision on when to use it.

7 Comments

Linthe3 votes

For like the 1 billionth time. Janna is fine now. Janna will be fine after this slight change. NO ONE will be building her tanky.

The world is NOT ending.

luckmallory2 votes

Great, I have cancer now

The Yetii Rider1 votes

Permanent MS is strong. Janna has Talisman, Tailwind and Captain boots to make her allies extremely fast moving towards her, and her own MS is somewhere around 550 usually. She uses her body to engage, then just moves away from the fight once she's gotten her team there.

Janna is powerful because mobility is powerful. The only ways to make mobility stronger are to make it permanent or to make it apply to multiple targets, and Janna does both.

WarlockLaw1 votes

Kalista will still be good after these changes. They aren't nerfing her true power her kiting and her e damage. With enough attack speed she can kite almost every melee champion in the game regardless of what slows they apply to her. Meanwhile she stacks her e until she thinks it will kill. If it doesn't kill it still slows them. Unless they actually take away ALL of her other damage she will be good

Ser Garland1 votes

{quoted}

Kalista will still be good after these changes. They aren't nerfing her true power her kiting and her e damage. With enough attack speed she can kite almost every melee champion in the game regardless of what slows they apply to her. Meanwhile she stacks her e until she thinks it will kill. If it doesn't kill it still slows them. Unless they actually take away ALL of her other damage she will be good

Yes, but that's exactly what makes her cancer. Why are they keeping that but gutting everything else?

Lugg1 votes

Even after these nerfs, all 3 will still be stronger than average.

Altenation1 votes

Azir... he used to be a good champ, now he can't do anything... they should have removed shield on E in the first nerf, and the second was just a spititem 3902 on the Emperor's grave. Sad.item 3073

Edit: removed shield on E instead of knockup*

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