Make Hecarim's passive bonus AD scale with MS BEFORE diminishing effects!
So with the removal of the unit collision passive, I feel like it's fair to at least restore some of Hecarim's passive's strength. The idea is that Hecarim should gain bonus ad based on what his movement speed would be if movement speed didn't have diminished returns.
If you didn't know, movement speed above 415 is reduced by 20% and movement speed above 490 is reduced by 50%. This would be more quality of life, giving him a little bit more AD for actually focusing on movement speed. And it would also encourage multiple playstyles on him.
is about it + boots, and that's really really stretching it.