Skarner

The Ecdysiast··3 votes·877 views

I don't know what's wrong with Skarner, but he needs some strength. The last time anyone played him was URF and even with the new (overpriced, since Kog's new one is actually better, but whoopdiediddlydo they changed the joke and dance so it costs a ton) skin, I doubt we'll be seeing him.

9 Comments

PalPlays1 votes

His W should make it so he get's healed for the damage that the Shield blocks. They also need to restore Boots of Mobility to their former glory.

Indiglow321 votes

I main him still. And with the new skin.

Thank you.

ModKnightsKemplar1 votes

How? I literally can't clear the jungle safely with him with the new jungle. I had to optimize my runes and masteries VERY exactly to be able to even clear it in a custom game, and then my first ranked game with him, my red got stolen and I couldn't clear without it. O_o I feel like he is just too weak early to even think about viability. Please enlighten me. Surely I'm missing something.

SIT ON ME POPPY1 votes

Just a teensey tiny buff on anything about his kit or stats would make me happy. And yes I don't think the skin is worth its cost.

majulito1 votes

The new jungle hasn't been good for him. It hits harder so his shield doesn't block as much. Blue doesn't last as long and none of the jungle items give enough mana except the purple one when you smite so sustain is an issue. The new jungle items are meh on him as well since he does hybrid damage so the armor pen isn't great, the ap isn't good because his ratios are bad, the tank one is ok but doesn't help clear, and the as on hit isn't that great when you have no reliable way to get in range to apply it.

That being said he could use some love. Maybe something small like getting some health/mana back if he stuns something.

BastionKross1 votes

His downfall began with his rework, that removed: A) His permaslow B) His sustain

Two things that are incredibly nice for a melee brawler jungler champion to have, and Rito replaced them with a kit that is so... incredible. Not incredible because it's so good, but incredible because they made it both incredibly complex, and horribly generic, both at the same time. I was amazed that they managed to fuze those two things together as well as they did. Skarner now relies on combos, but in the end he doesn't really accomplish much more than other champs do without combos.

I'd go so far as to say that if his ult wasn't so iconic and unique, he'd disappear almost completely off the radar.

Venowolf1 votes

His W need some change's to make feel more like a unostoppable tank:

60/70/80/90/100 (+ 8/9/10/11/12 % TOTAL of Skarner health) and also make's some kind of tenacity buff. some like this: While the shield persists, Skarner gains 15% of tenacity.

I'l agree with the increase of the duration of his passive stun ,turn into 0.75/1/1.25 feels better, now that everyone have acces to the tenacity elixir the stun duration need some review IMO.

Venowolf1 votes

Now my thougths:

W:

SHIELD: 80 / 135 / 190 / 245 / 300 (+ 80% AP) to 60/70/80/90/100 (+ 8/9/10/11/12% of Skarner's TOTAL Health)** and 15% of tenacity during the shield.**

Base shield value lowered to 60/70/80/90/100 from 80/135/190/245/300

Shield now scales on 8/9/10/11/12% of Skarner's TOTAL Health from 80% of his AP.

Skarner now is more oriented to the tank side (after the 2nd rework), and are a very few items that he builds with ap (ICB, Trinity and maybe Abyssal Scepter). So that 80% AP is very useless. I mean he need some reward to build tanky like Sejuani or Nautilus and that "TOTAL Health" is the thing that Skarner need in his kit. A huge shield that make him feel like a fast-truck. You are the responsable on the Skarner rework so please change his "magic" Shield into a very powerful "solid" shield. IMO has more sense the TOTAL Health scaling instead the AP...

E. Bracken Crystal Wall

RANGE: 1100 COST: 70 MANA COOLDOWN: 2 RECHARGE TIME: 39/ 35 / 31 / 27 /24

PASSIVE: Skarner generates a new crystal wall periodically, and can only store up to 2 crystal wall at once.

ACTIVE: Skarner creates an impassable wall of crystal at the targeted location for 4 seconds, perpendicular to which way he's facing. After the 4 seconds the wall explode causes magic damage and root all nearby enemies within 200-radius of the wall.

Skarner can use Impale on the crystal walls and drag the walls to an another direction Skarner can reactive his Impale to launch the wall to a target location. When it lands, it deals magic damage to all enemies in the area of impact and Stun them. (Range 1100)

WALL LENGTH: 400 ROOT DURATION: 0.5 / 0.75 / 1 / 1.25 / 1.5 MAGIC DAMAGE: 80 / 120 / 160 / 200 / 240 (+ 45% AP)

Crystal Wall on Impale:

Stun DURATION: 1 / 1.25 / 1.5 MAGIC DAMAGE: 150 / 225 / 300 (+ 70% AP)

Apart of his Ult his kit it's very boring, specially his E, an linear skillshot with non damage is not the best example of "fun", he need more crytsal in his kit, also a better mechanics in his kit. The damage of his E does not exist. I'll prefer make a completly new E like the previously showed, It's very fustrating see that ridiculous damage, is like "nothing"..

PalPlays1 votes

I do like playing Skarner with a slow. Maybe if they made it so every 3 AAs he would apply a slow (passive) and his E would be a wall that slowed on contact.

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