Can we like make mallet/rylai an active item?
Face it the items are toxic and they are extremenly toxic when combined with someone that syndergises even slightly with em. Now why don't we recreate rylais into an item that has to be activated to slow?
Rylai:My idea is to give it a bit more ap and hp and instead make the passive an active that slows around let's say 30%? we could make it scale with ap/levels but only be applied on the first spell you use! Then you have a time window of let's say 5 seconds to use the spell and then it goes on cooldown. cooldown can vary and it can refund half the cooldown of the item if the spell isnt used let's say some random numbers
active: slow magic of toxicness(Lel) your next spell will slow the enemy champ for X ammount of seconds for Y %(cooldown 25seconds) If the active isnt used in that time frame the cooldown is halved ( not refunded because it's obviously easily abusable in lane to zone people nobody want's to get hit by a slow when the jungler is MIA.)
Mallet:And with mallet we could make the active so for the next 10 seconds your champions basic attacks apply a diminish slow tha gets refreshed everytime you autoattack. Cooldown can be somewhat low on this one imo let's say 20 seconds for 10 seconds of slowing this will give the enemy at least 10 seconds to be able to run away disengage properly from you.
It's a nerf to the passives but they can be compensated with stats on them easily. This also gives skill expression on proper usage unlike hurr durr me gnar me aa you and you die or malza whom cannot be touched with rylais.
What do you think?