But Darius Rework.... How is it in reality?

Ahristocats··34 votes·4,275 views

Stats Attack range increased to 175 from 125. Attack damage growth increased to 5 from 3.5. Health growth increased to 100 from 93. Armor growth increased to 4 from 3.5. Attack speed reduced to 0.625 from 0.679. Attack speed growth reduced to 1% from 2.65.

Hemorrhage Now deals Physical damage from Magic. Per stack damage reduced to 「 9 + (1 per level) 」 from 12 - 36 (based on level). Bonus AD ratio unchanged Total damage reduced to 「 45 + (5 per level) 」 from 60 - 180 (based on level) REMOVED: Bonus movement speed per Bleeding champion. NEW EFFECT: Whenever an enemy champion reaches maximum Hemorrhage stacks or dies to Noxian Guillotine, Darius enters a Blood Rage for 5 seconds gaining 「 30 - 200 」 bonus attack damage and applying maximum Hemorrhage stacks on hit

Decimate Blade width reduced from 275 to 220 NEW EFFECT: Has a 0.75 seconds time delay and displays its effective radius ( including Blade and Handle areas) Darius can move during cast time. Blade damage changed to 40 / 70 / 100 / 130 / 160 (+ 100 / 110 / 120 / 130 / 140% AD) from 105 / 157.5 / 210 / 262.5 / 315 (+ 105% Bonus AD). NEW EFFECT: Darius heals for 12% of his missing health for every enemy champion hit by the Blade, up to 36%. Handle damage changed to 14 / 24.5 / 35 / 45.5 / 56 (+ 35 / 38.5 / 42 / 45.5 / 49% AD) REMOVED: Handle applying Hemorrhage. Mana cost changed from 40 to 30/35/40/45/50

Crippling Strike AD ratio changed to (+ 40% AD) at all ranks from (+ 20 / 40 / 60 / 80 / 100% AD). Slow increased 90% at all ranks from 20 / 25 / 30 / 35 / 40. Slow duration reduced to 1 second from 2. Cooldown changed to 9 / 8 / 7 / 6 / 5 seconds from 8 seconds at all ranks. Mana cost reduced to 30 at all ranks from 30 / 35 / 40 / 45 / 50. REMOVED: Attack speed reduction. REMOVED: Cooldown reduction per Hemorrhage stack on target.

Apprehend Range reduced from 550 to 535 Cast time reduced to 0.25 seconds from 0.32. NEW EFFECT: Slows enemies pulled by 40% for 1 second. NEW EFFECT: Places enemies ahead of darius instead of directly on top of him REMOVED: Enemies would be pulled in if they escaped the area during cast time.

Noxian Guillotine Damage reduced to 100 / 200 / 300 from 160 / 250 / 340. NEW EFFECT: Subsequent casts are for free. NEW EFFECT: Upon executing an enemy champion all nearby non-champions become terrified for 3 seconds. NEW EFFECT: Mana cost removed at Rank 3. REMOVED: Mana refund on cast. Cast time increased

I posted all the changes that were done from 5.16 to now, which means i also took in account the balance changes that were made to darius since the rework. Some of them like the ult cast time increase, or E range nerf weren't listed (i don't know why), but you can definitly see the cast time nerf on some videos, and you can check old E range on wiki as there is a page made for old darius abilities

This thread goal is to burry forever this discussion, Darius rework is objectively the best rework made in the entire game. If you asked any high elo player on how to balance darius by making him viable in high elo and low elo they would have said that it was impossible and you needed a full VGU, that darius kit cannot work in this game. And now, i challenge you to find me any high elo player above master that thinks Darius is either weak or strong. "But this game isn't balanced around high elo", too bad then? because in this thread i'm going to list every single thing that the rework brought to balance darius, and then i will rest confused on why people want to nerf darius for low elo, what's the point of giving darius counterplay if you nerf him because people can't use this counterplay?

darius was of course a popular pick in soloq, but was also picked in pro before he was olafed by riot when they removed his reset at lvl 6. Picked in the midlane to counter melees like Fizz Diana who were broken back then

https://youtu.be/1a3ZD2s3cQA?t=1016

Pre-rework darius was an abomination, the REAL "can't lose any match up" champ, but wait, when i say any match up it means ANY FCKING MATCH UP. You picked a ranged champion? apprehend had an insane range, and if you left the area you were still hooked, . Passive gave bonus movement speed you had no troubles to trade with a ranged champion, and don't forget that Q had no delay which means it was even better to trade with someone that wanted to disengage. You also couldn't disengage from him once you were hooked, because now his hook places you nearly 200 units in front of him, before you were directly on top of him and he could run behind you while continuing to trade with his W slow, AND YOU COULDN'T KNOCK HIM BACK! if you did this with Jayce you would just knock him back in the direction you were going to run

Among the melees, skirmishers couldn't do anything against darius. His damages were insane before 5 stacks, he had THE HIGHEST base attack speed in the game at lvl 1, his Q applied a passive stack no matter where it hit and was instant, oh and it also dealt a high amount of damage even if it didn't hit with the blade. All of that made darius able to auto-win the lane, and there wouldn't be a single moment where you could fight darius.

This leads me to the next point, new darius ACTUALLY has a window of power. Every single spell damage were nerfed in exchange of bonus ad when darius has 5 stacks , please realise that his W used to deal 200% bonus AD as an auto-attack reset, if he had 250 ad, AA+W would deal 750 damage in 1 second. His Q dealt 310+105% bonus AD, his ult dealt way more damage before he had 5 stacks

https://youtu.be/9h1ebIccpFA?t=79

this means darius was both a monster in teamfight and in 1v1, as he was IMMEDIATLY strong instead of a delayed window of power, his Q was also instant leaving no counterplay

what is darius today? needs 5 stacks to be relevant, and it's hard to get 5 stacks in 1v1 due to a very trash attack speed. His base attack speed went from the best to the worst and stacking attack speed is less efficient as it depends on base attack speed. His attack speed/lvl has been reduced from 2.65 to 1% needs to hit with the blade of Q to be relevant, and it's hard to do it against divers/skirmishers needs to be careful to not miss E as the range is way smaller than it used to be Can be kited easily as his E range is smaller, he no longer gains bonus 25% movement speed in teamfight, can you imagine how darius was fast before?

And now i'm going to destroy some popular arguments that were upvoted

"Darius has too much utility for a juggernaut" escuse me? his only utility is a small range hook and 1 sec slow on W? Udyr has 1 sec stun on 6 sec cd, nasus has 5 sec insane attack speed slow+movement speed slow, his E is an AOE 40 lethality for his team Darius doesn't slow attack speed anymore, can you imagine what it was in pro to be a diver and being permanently slowed while having your attack speed reduced? old darius W slowed for 2.5 sec and the cooldown was reduced by 1 sec for each passive stack going to 4 seconds without cooldown reduction, he was able to permanently slow you with an attack speed slow. This also made almost any toplaner not able to 1v1 him

"Darius doesn't fall off in late game" Yes he does, just not as hard as before , pre-rework darius had an inexistent late game while being one of the strongest midgame in the game*

https://youtu.be/zxw9dsLA6BI?t=929

aren't you seeing something wrong here? Because i can see a phage darius able to destroy a 119 armor shen in 1v1 without black cleaver, without any armor pen as he maxed E last and had +5% armor pen AND WITHOUT ULTIMATE Now since you didn't know it his passive used to be magic damage actually, and a lot of tank didn't have magic resistance per lvl like shen (yes he didn't just like i don't remember how many tanks didn't have it singed and maokai included) which means if they went full armor against him, they would often see in their death recap "hemorrage 1500 magic damage" if you read above the damage of his passive, "Total damage reduced to 45-135 from 60 - 180 (based on level)" 180 without counting the ad ratio that didn't change, 180+30% AD magic damage per second lmao

they made his passive physical damage while nerfing the damage, this made darius midgame worse while improving greatly his late game, but WAKE UP SHEEP NO ONE FALLS OFF IN LATE GAME ANYMORE, darius's win rate goes from 44% at 10 min to 53% at 15 min, to 50% at 40 min+ riven that used to fall off hard, now had a similar win rate curve than darius (source leagueofgraph)

Riot actually removed the trash late game from many champions due to item 3071 , which i'm glad they're nerfing because it's bullshit(not even sure if the nerf is enough).

"Darius is still binary as fuck" if you say this, then you have no idea what darius is since the rework. i'm not afraid of saying that darius is THE LEAST BINARY melee in this game, find me someone who is less binary He can still survive if he fucks up with Q healing (but it isn't 100% guaranteed as you need to hit with the blade), he can dunk someone and get noxian might and win the fight, he can get 5 stacks by attacking if the fights goes well, he can manage to hook in some situation a carry. he can still deal damage to tanks due to his E bonus armor penetration that you folks want to remove Because yeah, once you remove this armor penetration then don't complain about darius being binary You want darius to be kited constantly by chasing the backline and getting cc'ed, or darius to actually be able to deal some damage to the frontline due to his armor penetration, and thus not being binary?

"darius has no counterplay" i don't understand, you can CC him while he channels his Q, you can dash/use mobility to dodge his Q while dealing damage to him while he's channeling Q and in the end prevent him from healing/doing more damage/applying one more passive stack what else do you need? you can also outdamage him before he gets 5 stacks which takes an eternity with his new attack speed/Q

https://youtu.be/kQh6bCvlxD8?t=273

even if you don't dodge Q because you're bad at renekton, you can still outdamage him hard because like i said darius's damage are delayed to 5 stacks now tell me what doesn't have a counter, you want a list of champions that are going to destroy darius really hard in lane?

Kled Camille Fiora Gangplank Irelia Riven Swain Kayle Jayce Rumble Aatrox Renekton

"Darius has 51% win rate and 10% pick rate"

...ok? he had 51% win rate before the rework while being as much popular in low elo but was never picked in high elo, why are you complaining about his win rate now?

https://i.gyazo.com/790069f69df2fcc8653eeec7397de803.png

your favorite darius main you're welcome

95 Comments

Malicious Metal27 votes

Honestly, Darius is the perfect example what a Juggernaut should be like.

2DunksFromHell3 votes

[{quoted}](name=Malicious Metal,realm=EUW,application-id=3ErqAdtq,discussion-id=8hEQI2bt,comment-id=0002,timestamp=2017-04-27T11:34:10.596+0000)

Honestly, Darius is the perfect example what a Juggernaut should be like.

What he man said right here.

And the thing is Darius will remain with a high play rate and ban rate,not just because of low elo,because he can easily turn teamfights into his team favor,gets 5 stacks kills at least 2 with R reset,and well to me at least he's very satisfying to play thats why I mained for so long.

I think every Juggernaut should be something like Darius, sustain & counterplay,just likeIllaoi and IMO she seems more stronger than Darius

Ahristocats3 votes

Illaoi is strong but she doesn't play like most of champions she controls zones and it's only useful in splitpushing, i saw illaoi's players in high elo they never teamfight

the champion has too much delays+no mobility/something to stick, like yorick has a wall+slow, darius has a hook+slow, morde doesn't have anything as he's balanced around a support helping him

but illaoi can't chase people, she can only force people to come to her and that's why she splitpushes

which is fine IMO, not every champions should be similar

Only Play Darius12 votes

Kind of to a fault though. Before Darius got reworked Nasus was the bar for juggernauts, now there's no reason to deal with his horseshit early and mid (and nowadays late) game if Darius isn't banned, he does most of the same stuff without crippling yourself in lane or playing a minigame you cannot afford to waste time on anymore.

Vallalan1 votes

and this is only because darius actually functions like a juggernaut should. a limited mobility very high damage threat who can't be bursted down instantly. darius has interesting play patterns as well. with the Q blade heal and needing to get stacks off.

the only thing I dislike about darius is that for many champs up top its pretty damn hard to beat him due to his passive meaning he will always win longer trades.

that said though, more juggernauts should overall look and feel like. Illaoi is another decently designed one now that she's been buffed into all hell and her E has been fixed to be significantly less frustrating. Garen, Morde, Skarner, Nasus all need some love for sure. I hope they touch them up when they come back around to juggernauts.

woodvsmurph1 votes

Illaoi tentacle needs reduction in it's hitbox size, otherwise she's ok. But as-is, she's basically an adc in terms of being able to poke at people while being a darius if then engage her in melee range. She's a bit overly strong 1v1 when she has access to ult while needing a buff to her teamfighting if she doesn't get time to set up tentacles beforehand.

Zero Skill Tank8 votes

Darius rework wasn't bad, but saying it was "objectively the best" is a huge overstatement. He still has his issues. Being super-reliable('the least binary', your words) is just as bad as being super-binary. There were many reworks that left completely crap champions in a very good state, like Sivir and Ashe.

Ahristocats7 votes

Not being binary does not mean reliable, lol......

if you learn latin binary means "2 outcomes" and darius doesn't have 2 outcomes like nasus or udyr "kited or not kited=gg" darius even if kited can decide to target the frontline, can survive through healing, can get bonus ad if his team helps him to dunk someone

but it does not mean darius is reliable, landing those Q is very hard in teamfight against mobile targets and ranged targets without forgetting the ccs from enemy team, Landing those hooks is not reliable, first you have to be in range, second you have to pray that they don't dash/walk out of range

and finally, getting noxian might is not easy with this Q/attack speed, yes you can get it while dunking someone but you have to rely on your team being able to make someone low enough to dunk

so how in hell can you say that darius is reliable?

also, forgive me for saying that darius rework was the best, i was talking about the best among all melee rework i saw like Gangplank Fiora Garen Tryndamere (6 years ago)Trundle(4 or 5 years ago)

chipndip12 votes

...super reliable IS super binary. If you're the least binary, that means there's more variability in your game play, and thus there's more to balance around. Your counter-argument makes no sense.

LankPants7 votes

I just wish Riot would put as much care into other reworks as they did Darius. It's like they looked at the original set of reworks and said "players universally hate Skarner and Mordekaiser so let's base all our future reworks off of them rather than our one success".

Ahristocats4 votes

to be fair i find the mordekaiser rework a success considering that the champion needed a VGU, he's played in the lcs botlane without being permabanned. the champion is less binary than before due to his new W healing an ally, and just like darius he takes more time to do damage instead of being a burst mage.

he still lacks of counterplay which is why they're giving him a vgu, i would say mordekaiser mains hate the rework because he became a duolaner but IN MY OPINION balancing mordekaiser in sololane is a nightmare as he should be immobile without a cc and champions like this need their team to do something, old mordekaiser was able to sololane by just pressing E on a wave+champion, pokingand getting his shield full (which is no longer possible since the rework)

so when certainlyT said to mordekaiser mains that morde can't be balanced in sololane objectively he was right as i remember multiple time facing old mordekaiser, and i don't know if you could balance him in sololane without a full VGU

Malicious Metal6 votes

This statement has some merit. Old Mordekaiser suffered from being a huge lane bully who just spammed E on the enemy and hoping they either got low enough to die to R + ignite or had to back.

He was extremely binary in that he either just killed the enemy over and over again without them being able to deal with him or just getting behind and being useless. New Mordekaiser isn't as oppressive and has ways to be outplayed or actually "outplay" the enemy due to having fallback patterns in form of R, W, E % shield and dragons (although it's pretty horrible design)

The problem with Morde being able to work in a solo lane is to give him a reason to be picked beyond just being grossly overpowered numbers wise as he only brings Damage and Durability to the table. And as great as double D's are he needs to provide more to a team.

He CAN be made to work in a solo lane, which is why he needs a VGU, and there are many ways to go about doing that beyond just giving him CC.

Big Lincoln5 votes

i think one issue is that mord is more ghost-reliant than previously to some degree, but his best ghost is on a 6 minute timer. Dragon ghost gives him better siege than he had pre-rework, gives him a huge chunk of HP which means a stronger shield, makes him do even more damage/apply Rylai from further away, and it helps him shit all over turrets too.

being picked for damage isn't bad on its own, i don't think; it usually comes down to how well you can make use of it. but mord is short ranged unlike a siege monster like ziggs, and he's immobile unlike lucian/kat/yi etc, so he's sort of a special case. I would say that the best solution is to give him either a way to keep you in range (which involves either hard CC, a pull, or having a grounding effect to prevent flash/dash away) or a way to deter you from running away in the first place (like Illaoi auto-vesseling you if you run away)

Malicious Metal2 votes

Exactly, he usually doesn't even feel like a champion without a clone. Which is stupid.

He's a Warlord, the Soul he enslaves is just a thrall, not an equal like Yorick's Maiden.

Also, I always thought Tenacity would be great on him since he'd be hard to stop in his tracks but be relentless in his approach. Highly telegraphed and menacing, hard to stop dead in his tracks but being able to see him from miles away.

Big Lincoln3 votes

yeah I'd like for the ghost to become more of an 'assistant' than 'I need this or I'm fucked'

tenacity would be a neat idea; you could probably push him as being the super-resilient juggernaut if that were the case. depending on how his animations are, in lieu of tenacity you could give him a sort of 'hyper armor' mechanic when using spells that lets him tank the CC or void it entirely but not letting him ignore CC chains, depending on whether or not his shield is up, and then compensate that by giving him very telegraphed attacks like a proper raid boss.

Malicious Metal1 votes

My buddy Tidal always says Morde should be Juggernaut Sion.

Feeling heavy and powerful with telegraphed spells that have a huge payoff.

So yeah, Raidboss!

Big Lincoln1 votes

Sion is a juggernaut though :^)

how worried are you about the mord update? I'm really hoping it's a Warwick update where they keep most of his stuff and his theme intact, and not a Sion/Poppy/Galio where the character gets replaced with something entirely different

i haven't been able to play one of my favorite champs in ages and i'm getting itchy over it

Malicious Metal3 votes

Honestly, their track record for reworks nailing thematics is impeccable.

Thing is, Riot has a pretty solid image of what Morde's supposed to be and he won't really be warped into a completely different character. He has a solid theme and if it translates well into gameplay he'd be one of the coolest champions. He's just horribly outdated.

At this point, I'd be willing to give up all of his spells as long as he still has the "feel" of what makes him Morde.

Big Lincoln2 votes

I really hope he stays entirely metal-themed. If he becomes generic shadow isles stock I'm gonna be upset; I like that he's his own character and want them to remember that

i want them to play up having unique sorcery too; if it were up to me it'd be black death magic combined with sith lightning on all his spells, and distorted guitars for all of his sound effects

I like his current kit a lot but I'd be willing to part with most of it as it is as long as he keeps some of it in at least some fashion, like Galio keeping his taunt as a normal, channeled spell or Sion and his shield. His shield and his ult are really the most iconic things about him but I can't say I wouldn't be sad if he lost his metal storm to the rework; I'd actually say I think it's cooler than his ult

Malicious Metal2 votes

Are we by any chance related?

I feel he's still going to have an enslaved thrall somewhere in his kit and personally he SHOULD keep his shield too, but it should be windowed and give the enemy some way to react to it.

And yes, it might have gotten worse in terms of visuals post rework but he really should retain the shroud of metal shrapnel surrounding him. It just looks plain badass.

LankPants1 votes

I feel he's still going to have an enslaved thrall somewhere in his kit and personally he SHOULD keep his shield too, but it should be windowed and give the enemy some way to react to it.

I'd be careful what you wish for, the only way Riot knows to give enemies a chance to react to a skill is "make it a skillshot". Just look at WW, that rework's fine, but it's kind of exactly what I suspect they'll do to Mord's R and any other skill they want to add "Riot approved counterplay" to.

Big Lincoln3 votes

it would be pretty cool as a targeted tether/channel spell. Would give them a good excuse to put a strong slow/ground in his kit, too

LankPants2 votes

Honestly, their track record for reworks nailing thematics is impeccable.

The problem is that their record for hitting on gameplay is abysmal and that's ultimately far more important than thematics.

A champ can be both complete thematic garbage and utterly beloved by their playerbase and/or the playerbase at large anyway. A great example of this would be Ezreal, you could redo his particles as water and call him a water mage and it would make approximately as much thematic sense as Ez does now. But his kit is solid and there's no reason for a large scale rework because of this.

I think Mord fell into this trap, he's better thematically with worse gameplay. I also believe that Skarner, LB and Sona all fell into this same pithole and I think there's a high probability that Sejuani will too.

LankPants11 votes

Your whole argument falls apart on one point, Morderkaiser is not, should not be and should have never been a bot laner. No one wanted Mord bot. No one wanted to play it. No one wanted it on their team. No one wanted to play against it. He was a garbage replacement for an ADC who only worked because of severely forced mechanics which no one wanted.

He's the poster child of Riot trying to change too much and falling flat on their face. Even Riot admitted they were wrong on this one IIRC, even if they didn't they pretty much shifted Mord straight back top/mid anyway by allowing him far more solo power and removing or severly nerfing several of the mechanics that were being used to force Mord into his bot lane role.

One of the problems I have with the Sejuani rework is that I see many mirrors of the Mord rework. Riot's stripping away her solo power and giving it to her allies. No one wants this. No one wants to have a Ren dash onto them into a 2.75 second point and click stun. No one wants to be utterly reliant on their teammates while playing Sej. It's just the same mistakes adding mechanics that nobody asked for and everybody would prefer didn't exist to the kit.

Ahristocats6 votes

i mean, i'm surprised by how much you say "no one" when you can't even know who wants what, "no one wants botlane mordekaiser in their team" yet here i am, i like supporting malicious and playing support with an adc mordekaiser

"he's a garbage replacement for an adc", he isn't here to replace an adc, he's here to lane botlane if you watch the LCS adc mordekaiser has always a marksmen in his team just somewhere else so what's the point of making him laning botlane? just like i said you can't balance sololane mordekaiser without a VGU and you don't give a VGU to someone during a class update and malicious confirmed it above

"even riot admitted they were wrong on this one" where? i followed the whole mordekaiser fiasco and meddler said they were wrong on FORCING MORDEKAISER TO PLAY BOTLANE yes i admit it myself this was stupid, they didn't allow mordekaiser to use W on minions AND HIMSELF to force him to go botlane, this was stupid, but they fixed it, and allowing mordekaiser to lane botlane wasn't stupid, in fact it was clever as it makes him healthier, botlane mordekaiser can't poke constantly, he has to max W and fight with his support in a 2v2 instead of what we had before "i use E constantly and counter your poke with my shield"

so for a non-VGU update mordekaiser rework actually fixed his problem, it just fixed his problem while going in an other lane which is not intended and which is why he's getting a vgu

LankPants7 votes

i mean, i'm surprised by how much you say "no one" when you can't even know who wants what, "no one wants botlane mordekaiser in their team" yet here i am, i like supporting malicious and playing support with an adc mordekaiser

You're one person. I can remember straight after the Mord rework. He was just complete and utter cancer. No matter what you did he outleveled you, he could be down 0/3/0 and 30 CS and he'd still have a god damn level advantage. This is the only way a melee can actually work bot, by having something so absurdly bullshit in their kit that they become damn near unmovable. You can't fight a champ who's level 7 when you're level 5, it's not a thing.

As for what the community at large it's fair to say that players don't actually want him bot. He has a 7.7% playrate bot according to League of Graphs, a lower share than in midlane where he has a 12.2% playrate and top where nearly 3/4s of all Mord games are played. To ignore 90% of Mord players and attempt to force him into a lane where they don't want him is inherently failing IMO.

Quite frankly I don't give a fuck what one Mord main thinks. He can be the single most devout Mord main in the world for all I care. The fact is this remake failed 90% of Mord players. I think on the grand scale calling less than 10% of players "no-one" is completely fair.

"he's a garbage replacement for an adc", he isn't here to replace an adc, he's here to lane botlane if you watch the LCS adc mordekaiser has always a marksmen in his team just somewhere else

Times when Mord has been pulled out in the LCS this year:

FlyQuest VS EnVyUs x2, team who had a strong showing in the League and ultimately finished in the Semi's VS the lowest ranked team in NA, basically the single worst team amongst pro regions. They could have played Sona ADC and they would have still had a fair shot at winning.

Splyce VS Vitality, Mord was played mid, not ADC

FlyQuest VS P1, FlyQuest get cocky and try Mord ADC VS a team on par with them. Mord is irrelevant all game and the pick removes their chances of winning.

Times Mord has been picked in the East this year:

Ahristocats4 votes

wut

what do you mean irrelevant? how a pick that can heal an ally, gives movement speed, dragon/enemy ghost and is somewhat tanky be irrelevant

either way you can't tell me that i'm the only player that is ok with this until you asked everyone, i don't have any issue with you doing speculation like "most of players don't want mordekaiser botlane" but saying everyone is logically false when you have one dude that isn't fiting with this

there are like 6 euw high elo mordekaiser main and i met 3 of them, they all play him botlane there is a challenger mordekaiser main on NA that plays him botlane

botlane mordekaiser exists, that's a fact, and he is played both in soloq and lcs. and it works well as his win rate above diamond botlane is 64% win rate (tho it's a low size sample it still shows that his win rate on mains is high)

" I can remember straight after the Mord rework. He was just complete and utter cancer"

i mean...... we're playing the game in 2017...., after darius rework the champ was fcking busted and way more banned than morde

LankPants7 votes

what do you mean irrelevant? how a pick that can heal an ally, gives movement speed, dragon/enemy ghost and is somewhat tanky be irrelevant

He's only remotely relevant because of his EXP advantage, which is still a pants on head retarded way to force a champ to work as a bot laner. If he didn't have this his heal wouldn't matter since he'd always get poked out by ranged champs and his own HP costs anyway. His MS is pretty much irrelevant as it stands. Too many supports can just hard disengage a Mord who has no way to get to people outside of "run at them". If it wasn't for the fact that Mord in a duo lane can pressure a level advantage early at all times he'd pretty much die off.

there are like 6 euw high elo mordekaiser main and i met 3 of them, they all play him botlane there is a challenger mordekaiser main on NA that plays him botlane

Let's do a quick experiment. Open this and click through the top players tab, take a quick look at where they play him. http://lolalytics.com/champion/Mordekaiser/ I looked at the top 5, they were: Top, Mid, Doesn't play Mord anymore, Top, Top. Some of them play Mord when they're filled into ADC from the looks of it, some will just pick another champ entirely.

There's not a consensuses amongst top Mord players that they'd prefer Mord ADC or think it's better, it's actually quite the opposite.

DeathBurst2 votes

I'm a second one.

LankPants4 votes

Would you have preferred if I'd have said "a fairly insignificant number of Mord players that make up such a small percentage of the population that they are effectively no one"? That's kind of what I meant to imply when I said no one, I clearly failed in my implication though.

Big Lincoln3 votes

ironically pre-rework mordekaiser would have been a much more successful bot laner than the current iteration who needed to be grossly overpowered or have a blitzcrank to function in a 2v2 lane

greekvandaL5 votes

-plastic 5: darius kills me in lane he is broken!! -normal iq person: maybe you suck!? -plastic 5: no main yasuo im challenger but teams hold me back.

oh no got downvoted by plastic 5 players aww imma cry in a corner now.

Yaśuo Main2 votes

thas right, wait until I get challnengre, as s00n as I get bettr teems

Big Lincoln5 votes

Good post, it's crazy how wrong people can be about Darius. It's even funnier because there are so many people who don't play top on boards who tell me that Darius "automatically beats" anyone melee.

let me go on a tangent though

"Darius has too much utility for a juggernaut"

I would actually say that Darius has the right amount of utility, and as usual, other Juggernauts besides maybe Illaoi should be brought up to his level. Be more like Darius

Joseraph3 votes

Illaoi gets more zone control than any other juggernaut though

Salson5 votes

Darius only seems overpowered because most of his counters take more effort to play than him. Hell Riven Jayce Fiora can own him with their kit, but he still wins if the game is below plat. Maybe even plat, I've never been there. He and Illaoi might be the best designed juggernauts in the game, as they're the only ones whose abilities you can actually dodge. If they ever make a Juggernaut Update Version 2 this would be the way to go in my opinion.

PhDs Nuts3 votes

I really don't think Kayle is a Darius counter. At least not in lane. She can cuck his ult with her ult in teamfights, but he can just wait out the duration in lane. I don't think he typically loses that 1v1 matchup (I haven't yet).

And I think he needs a QoL update on his E indicator/animation size (not the actual range). The indicator/animation feel slightly larger than the actual range. It's really noticable against small champs.

Ahristocats2 votes

darius has some troubles against most ranged champions in lane until lvl 3

and at lvl 3 even if he hooks her he can't burst, she will just heal+get a bonus ms while slowing him later in the game kayle has one of the most damage output and will shred people with passive

in teamfight, her Q slow doesn't decay and has 8 sec base cd. you can guess how darius teamfighting will go against that

PhDs Nuts2 votes

[{quoted}](name=Janna X RubicK,realm=EUW,application-id=3ErqAdtq,discussion-id=8hEQI2bt,comment-id=00070000,timestamp=2017-04-27T14:29:45.692+0000)

darius has some troubles against most ranged champions in lane until lvl 3

and at lvl 3 even if he hooks her he can't burst, she will just heal+get a bonus ms while slowing him later in the game kayle has one of the most damage output and will shred people with passive

in teamfight, her Q slow doesn't decay and has 8 sec base cd. you can guess how darius teamfighting will go against that

But Kayle's E has a decently long window between casts at low ranks. Darius can't do much when the E is up, but Kayle can't really do anything while the E is down either. She also naturally pushes the wave, making Darius safe under turret and herself vulnerable to ganks. It feels like an easier Teemo lane.

SzGamer2273 votes

[{quoted}](name=Janna X RubicK,realm=EUW,application-id=3ErqAdtq,discussion-id=8hEQI2bt,comment-id=,timestamp=2017-04-27T10:23:14.450+0000)

https://youtu.be/zxw9dsLA6BI?t=929

As a post-rework Darius OTP, I look at this and think "mother of god, this gameplay is just stupid"

Scary Door3 votes

Oh, what a surprise, a Darius main that defends Darius. I'll alert the media.

In reality, Darius is just a different flavor of toxic than he was before. Except now he has a reset mechanic and ZERO MANA COST on his true damage ultimate, a built-in heal (for some unknown reason) and the illusion of counterplay because his Q is delayed.

Sure, you can beat Darius in top lane provided that you bring a ranged champ, particularly someone like Kennen, but there are almost no melee champions that counter Darius... think about it:

Nasus? Nope

Jax? Hell no.

Irelia? Absolutely not.

Renekton? It's a bit more even, but still a competent Darius wins.

Olaf? Not at all.

Camile? Nah.

Aatrox? EL OH EL. Aatrox doesn't beat anybody.

Riven? She could try for level 2 cheese or an early all-in and maybe pull it off, but assuming equal skill levels (hard to use the word "skill" when Darius and Riven are involved but I'm going to anyway) it's going to be tough.

Fiora? POSSIBLY, this is maybe the only legitimate counter to Darius.

The bottom line here is that there are practically no melee champions that counter or can hang with Darius.

Ahristocats4 votes

i don't get it, you can go to leagueofgraph and see darius win rate against some people

yorick, jax, kayle, fiora, riven, aatrox, swain, renekton, kled, pantheon, ALL destroys him

http://www.leagueofgraphs.com/champions/counters/darius/platinum

i agree that camille is a shadow of what she was before all her nerfs, but saying that jax doesn't counter darius when the stats clearly says the opposite is kind of bs

SzGamer2271 votes

Tfw you hear someone say this

[{quoted}](name=Scary Door,realm=NA,application-id=3ErqAdtq,discussion-id=8hEQI2bt,comment-id=000d,timestamp=2017-04-27T16:03:27.401+0000)

Aatrox? EL OH EL. Aatrox doesn't beat anybody.

and then find out Aatrox is actually the strongest counter to Darius in the game right now

THE RlVER KlNG3 votes

this post is a joke

Meep Man2 votes

NEW EFFECT: Whenever an enemy champion reaches maximum Hemorrhage stacks or dies to Noxian Guillotine, Darius enters a Blood Rage for 5 seconds gaining 「 30 - 200 」 bonus attack damage and applying maximum Hemorrhage stacks on hit

Uhm excuse me!

Darius enters a Blood Rage

I THINK YOU MEAN NOXIAN MIGHT! I worked hard to get the name changed to that. https://boards.na.leagueoflegends.com/en/c/gameplay-balance/g6ypAMKN-darius-passive-now-called-noxian-might

Ahristocats2 votes

i would like then to thank you as noxian might is way better, but i just copied/pasted the changes on wiki which is why blood rage is listed here

Meep Man6 votes

I GOTTA GO KICK SOME WIKI PAGES BUTT AND SHOW THEM THAT DARIUS HAS NOXIAN MIGHT, NOT SOME WEIRDO NAME FOR THAT TIME OF THE MONTH! AND DO IT WITH CAPS LOCK!

l Helios l1 votes

Oh shit, is that him? The legendary Chicken Dynasty himself???

Where are my bowing down memes???

Phew. Got it.

https://media1.giphy.com/media/3o7TKqFZJpwL8Giz2E/giphy.gif

Very Hard Engage1 votes

so in otherwords give him a net damage increase, all around base stat increases, and extra auto range. thatll fix em.

Joseraph9 votes

While decreasing his base and scaling attack speed, making all of his damage physical, removing his MS on his passive, giving his Q a delay and range indicator, removing passive application on his Q handle, reducing his Q range, taking bases off all his abilities, reducing his E range, fixing the annoying E bugs, and reducing his ult damage.

Or did you just ignore everything that didn't work for your arguement?

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