Enough is Enough Boards...
I've seen post after post claiming that marksmen are finally balanced now that their winrates have dropped to well below 50% and it needs to stop. Yes, the ADC changes did not destroy the entire marksmen class, and yes, a few of them are good but that's it. Bot lane being ADC exclusive did need to be changed, but that wasn't the only problem. Besides a select few, barely any bot lane marksmen can viably leave the lane, especially in this meta.
The problem went both ways, and since Riot only fixed half of the problem, marksmen are no longer the best in their own lane and can't go anywhere else. We've reached a point where people who have dedicated years into this game have had nearly, if not 'all' of their champion roster thrown out the meta like a deadbeat son. And no one cares because they're so blinded by hate they'll actually make posts justifying 46% winrates...
The only reason other roles can go bot is because games end so fast crit marksmen can never scale in time to be relevant. That's actually a pretty bad, "band-aid" fix that could shift the instant the meta changes, and at the moment is a horrible feeling for crit ADC's.
In my opinion, the only way you can fix this is to give every class a way to be effective at every stage of the game. Crit adc's need alternative items that give them the power to thrive in a solo lane early so they can go mid/top, but do it at the cost of their late game, similar to how lethality works. Then give bruisers/mages items that start off bad, but scale into the late game like marksmen have.
Mages already have them, but they are incredibly niche so that needs to be addressed. Bruisers have an opportunity for items like these with the new items coming out, so we'll see how that goes. An example of an alternative item to help crit ADC's scale faster at the cost of late game would be an IE alternate that would
- Cut critical strike damage in half.
- Give AD, 20% crit chance.
- Make critical strike chance based on bonus attack speed. (So upon completing the item and berserkers you'd have 50% crit at half damage.)
- Building critical strike chance normally, (like with zeal items) increases critical strike damage by 0.5% for every 1% crit chance. (So people still build crit in the end, rather than abuse Rageblade for the attack speed incentive.)
And that concludes my rant/opinion/idea post. Pushing down marksmen power spikes just won't be enough to open up bot lane in the long haul, and it feels terrible for the marksmen effected. The meta will/better eventually shift past 20 min stomps and when that happens bot lane will be marksmen only again. More work is needed for this to actually be a success.