Conditioning or Boneplating as Jungler?

BigFBear··1 votes·1,239 views

Can i take Boneplating as Jungler or is it more a Laning Rune? I want to take Conditioning but it looks so weak to me, at least for my playstyle since i don't build so much armor to take a profit from the 5% more Armor/MR (mostly only Righteous Glory = 30 Armor). So i only got 8 Armor/MR after 10 minutes, isn't that pretty low? 8 Armor would help me in early jungle clears but after 10 minutes it's not that good... or is it? I mean it has to be the stronger rune after 10 minutes because it has this 10 minutes drawback am i right?? So it should be a mid/lategame rune but it doesn't feel like one except you are Rammus or some other hardcore armor stacking champ.

An EUW Master Voli told me. On lane you can't survive 10 minutes without a rune so you need Boneplating for trades, but in jungle you can survive 10 minutes without a rune , so you have the luxury to pick Conditioning. But WHAT is luxury at 8(!) Armor/MR after 10 Minutes if you don't profit so much from the 5%?

Maybe I should consider Second Wind :D

3 Comments

FOR JUSTICE2 votes

im just a low elo silver ass bish, but i think conditioning is the better choice considering second wind only procs on champion damage, so it only makes use on super clutch ganks (which you shouldnt have if youre making calculated ganks!) and bone plating for the same reason.

in volibears case he has that luxury though, considering he gains damage off of being lower health like olaf. assasin junglers rarely ever want resolve anyways.

therefore youre better with the MR/Armor just cause, considering unless youre a laner youre never gonna proc the other two to actually make use of them.

DM For Rat Facts1 votes

conditioning prob best choice

Woodakoodashooda1 votes

Conditioning provides both Armor and MR. But I personally prefer Second Wind if I go green runes because it doesn't suffer from the CD and technicalities of Boneplating nor does it have the 10 minute wait period of Conditioning. But I'd only pick it if I plan on playing a high health champion and I plan on building tons of health. Otherwise, that %missing health healing from champion damage won't mean shit if I'm getting one shot.

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