Does anyone think Vayne's stealth should be removed now that there's no counterplay to it
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At least Akali has to be in the circle
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At least Akali has to be in the circle
yes. It gives too much power to evade assassins on a marksman when coupled with her q and e.
You'd have to give her a new ult I'd imagine if you wanted to remove her stealth.
why? an ad boost and a speed boost in the direction of champions is good enough to be an ult if sivir just gets a speed boost.
Fair enough. Would Riot do it, no. I would appreciate, however, you do not compare her to Akali because now we can no longer put a pink ward and see her so now I have to guess skill shot or get a Nunu to ult in the middle of it. With that, I would argue that Akali's w is worse because it last longer and bigger while Vayne is simple a roll length.
Maybe.
Although I do not think that the stealth is necessarily her main problem - rather, I think that the burst her Q gives is the most inopportune thing in her current status. Change her Q to boost the next 2 autos by 15-35% each or the next 3 autos by 10-25% each, and you get rid of that burst why underlining her sustained-damage gameplay.
No. There is counter play to all stealth champs. AOE and skill shots. I prefer that over buying pink wards. I also think it gives immobile mages an advantage over high mobility stealth champs because they have the most AOE.
The changes to stealth means riot can create new stealth champs and immobile mages should have more low damage aoe spells to detect them.
But isn't the point of stealth to dodge skillshots? The basic concept is to be unseen
The point of AoE is to not have to aim so carefully. Carpet bombing and such was just so that somewhere in the chaos they probably hit something important.
The point of stealth is to deny information.
AoE doesn't rely on information beyond they are somewhere around here, maybe.
No, but I think Vayne should be made to rely on her stealth if she wants to survive duels, not just have it around while she inflicts a large amount of burst damage upfront. The point to Vayne's Q and E is that they're meant to give her the tools to outmaneuver and outplay enemies even as she dives into them and shoots them until they eventually keel over. If she had to spend more time killing each target, those abilities would become meaningful, because she'd have to spend more time exposed, and would thereby need those abilities to survive, but right now she can kill squishy targets before they can retaliate properly, let alone threaten her life. Vayne is not an assassin, and as such should not have nearly as much raw potential burst damage as she does now.