The Decline of Nasus
Before I get into this, let me start by saying I don't think Nasus is particularly weak right now, granted he's not very strong either. In terms of balance, I'd actually say Nasus is fairly balanced but keep in mind leagues balance has been haywire this season so that isn't saying much. To also give you another piece of information here, I've got thousands of games on Nasus since I started in s2 and I've spent most of my time talking with a lot of good Nasus players about his builds/spikes/etc over the years like Hyfe, Steeleye and natekiller (most of these guys are oldies people wouldn't recognize today but just know Hyfe is the guy who came up with the CDR build on Nasus way back s1).
Nasus is in a strange spot right now, it's been something I've felt slowly build up since last season's juggernaut patch but it's just gotten to a point where it feels as worse as it's ever been. It's not about his balance, it's just that quite frankly, in today's league of legends, Nasus just isn't that satisfying to play. You spend much of the early lane phase having keyboards, computer desks, monitors, dead cats and kitchen sinks thrown at you when all you're trying to do is farm. If you get decent farm and don't die a bunch, you can start bodying people but you have to balance this out with farming Q/scaling so there's a fine balance. Then you get to late game where he's supposed to be this God and quite frankly, he's just average late game because of how easy he is to kite and melt. So the end result is, he just doesn't feel satisfying to play and the risks don't feel like their justified with such a pipe dream of a reward.
Honestly it's not too surprising, nasus' kit is fucking ancient. He's one of the first 40 champions and one of the few to not even be considered for a rework yet. But frankly he needs it because most of his gameplay is actually pretty unhealthy and binary. He does teach some good basics to new players but no champion should remain a "noob champ" and stay bad for just that purpose, even Garen got reworked and he WAS THE noob champ.
His identity doesn't even fit him anymore, many other big beefy bruisers are better in almost every way than he is and outperform him at every phase of the game. I've been over this a lot but really what has hurt Nasus is the evolution of this game in mobility and raw power behind spells that Nasus simply can't keep up with. Factor in that armor values and tank items have been nerfed across the board (which is something Nasus has always depended on hugely) and he doesn't even fit the tank role very well anymore. His natural steroids that should help him survive are easily avoided or mitigates and he has no way to deal with any of the problems he's presented, which goes back to my point about him being binary.
Believe it or not, there was once a point where getting farmed on Nasus meant carry city. But that doesn't happen anymore, you just become a gimmicky split pusher that's easy to collapse on and punish. I'd rather play champs like Jax or Trynd who can pressure and get away from collapses and waste time as opposed to Nasus who just gets collapsed on and kited to death when he tries to fight anyone.
I'm just at a really disappointed point with Nasus and honestly that sucks. I continued to play this game because of him and he's the reason I was able to get diamond and improve in this game to the point I have and it's just awful to play him and feel so worthless now with no real ability to make a consistent impact like so many champions do now.
I could go over potential solutions and changes that could make him healthier but there's no point because nothing will happen. I'm just a long term Nasus main who hates where he's at right now and I'm sure there's some Nasus players who feel the same and probably some who may feel differently. But it's frustrating to feel this way about him and I wish there was some support behind the idea of changing him for the better while making him a much healthier champion.
Thanks for reading loves
, hell even
or any guy with
kites you to death easily, while not being that great for CC'ing carries from range. Well right muh counterplay, but you can't really dodge CC from melee range and those CC are terribly punishing, so it's basically impossible to reach the backline if you're not an overloaded assassin.
+
+
for the amount of arpen) ? Squishy killing dream. Well great, but you can't reach them, if they're not completely stupid they get behind their protection.
So this means the people Nasus fights in a teamfight is the frontline.
Yet, Nasus is bad at it. He has his ult that deals a good amount of %health, but it's over an incredibly long duration and with the damage creep, it's not that great (despite the values looking pretty high).
But he was completely ignored in the juggernaught rework. Before they were reworked, juggernaughts were just basically lane bullies that falled off incredibly hard and only relied on base damages. Now they have
which is insanely good for melting tanks/helping their teammates melt tank, they have great HP+AD items added and they can actually do their job.
Nasus meanwhile is a juggernaught with the scalings of a utility tank. He loves CDR, resistances and sheen procs. He has a very hard time proccing
or
).
exists,
no longer builds into nothing (god
was a huge mistake).
That's a huge part of his power budget lategame gone, and even if it's not necessarily healthy to basically say f*ck you to an AA based champ, it was most of Nasus teamfighting power.
than a tank, because I know they don't have as much CC and tankiness come lategame so I'll have an easier time outright killing them or doing some work in teamfights. It's actually not a great idea anymore to pick Nasus into a tanks because thanks to keystones they actually have damage and they're more useful in a teamfight. Also some have hardengage, denying your splitpush if they group.
that helps him out in the meta without changing his core gameplay. I can't win with Nasus anymore this season i've switched to
who may not be as good at splitpushing but can do everything else you pick Nasus for without any of the crippling weaknesses that are so viciously abused by people who know how to play against Nasus. And it's only getting worse, I just want my doge back.
and
would make Nasus completely useless. Other frequently played comps could do that same, but one such as this would make so that nasus would HAVE to split push the entire game.
and
,
,
. Then there are other champions that counter Nasus with early pressure. These matchups are more skill-oriented, but the Nasus player typically has to play A LOT better to deal with these types of matchups and avoid early deaths in order to outscale (
, and
).
. These are pretty annoying match-ups because the longer the game goes on the greater the utility of these champions over Nasus. Nasus also can rarely kill a player that is well verse with that champion.
are all pretty good matchups for Nasus. But the condition is that he can not die to them really at all. Most of these champions see less play than others int he top lane due to their general weakness relative to other top laners.
is his spirit fire ability. The mana cost is the same as
lucent singularity and the ap scaling is the same. However