Dota2 items mega thread
this is not a dota>League thread, dota has its own issues that i find useless talking about since talking about its issues won't improve league goal of this thread (for mods and folks that wonder why i did this) look into fun items +their version of some league's items and see if league can learn something from here to fixe some issues.
hello everyone i think everyone knows me but i'll still present myself: veteran of league of legends currently sitting in master tier however i still play Rubick regulary in addition to league though my level is nowhere to be as good as in league (nearly 4k mmr~~gold or plat)
An idea went through my mind when i actually played a game and tried to imagine what happens if some items from dota2 happened to be in league, currently there is someone trying to make a gamemode of dota2 (name: from the summoner's rift)where he takes every heroes and replace their spells by champion's spells (though dunno if it's allowed by copyright) Disclamer1:Since there are too many items i'll only talk about the "unpopular" one that you may never heard about, therefore this thread won't be about for example blink dagger, refresher orb, aghanim's scepter or BKB, or items which we have exactly the same active like Eul's scepter Disclamer2:dota2 items stats don't matter a lot in the game, it's more about their passive/actives so we will pass the stats Disclamer3:the price is also different since minions give more gold in dota2, what you have to remember is the magnitude of the cost let's start!
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Linken's sphere: (4900 gold)passive: Blocks most targeted spells and items once every 13 seconds(note: this will cancel completly the spell if master yi uses his Q on it he wouldn't even dash) active: Temporarily removes Spellblock from the item's owner and transfers it to an allied unit. I find this quite interesting. It doesn't work on anything but point and click spells, in exchange it's every 13 seconds. what if
had this mechanic? banshee was never balanced since season 1, every players that play the game since then knows that it's true. Riot never managed to know what to do with this and the cooldown was nerfed/buffed a billion of time. Then
has been introduced and had the same problem, 45 sec cd, buffed to 30 and now it's picked on everyone.
Blocking point and click spells can give it a great niche against champions like
and a lot more, and the active? imo it requieres a lot of decision making and timing. -
Force staff(2225gold): active: Pushes any target(yourself,allies,or enemies) in the direction it is facing The ultimate support item, i don't know how league would be with this in dota2 only supports and some exceptions buy it due to its poor stats. Supports have little gold generation in dota making this item perfect for them since 2000 gold isn't that high for them. The active makes the game so dynamic, when you look at the pro scene the amount of clever use of force staff makes it sooooo exciting. Sure the item is built everytime on supports, but in league we also have some kind of requiered support items (
), tbh i suggest adding other must-have support items that bring more actions into the game -
Lotus Orb (4000 gold): active: Applies a shield to the target unit which re-casts most **targeted **spells back to their caster. The shielded unit will still take damage and effects from the spell. This item is unfortunatly not a support item, but a bruiser item due to its cost. Bruisers buy it to disrupt the enemy team while diving since they will reflect point and click CCS. the active on allies is here just to increase the skillcap of the item and allow them to have more utility
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Manta style (4950 gold): dispels crowd controls(note: cannot be cast while stunned, but can be cast while silenced) and Creates 2 images of your hero that last 20 seconds. Melee heroes have a 30 second cooldown on this ability, while for Ranged heroes the cooldown is 45 seconds. Melee images deal 33% damage and take 350% damage, while Ranged images deal 28% and take 400% damage. A Carry item (finally!) this item's purpose is... https://www.youtube.com/watch?v=FUYzaqBmM0Y delicious juking
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Radiance(5000 gold): scorches nearby enemies to deal damage every seconds and blinds them, causing them to deal 17% less damage on their attacks. Tank item, a
that applies a debuff reducing damage. Right now i don't think it's possible to have this, but in a future tank update if riot fixes tank's power curve and tankiness in a whole then we can have tanks's power shifted from damge into utility it may be possible. -
Vladimir's offering(2000 gold): passive: Grants lifesteal, health regeneration, mana regeneration, bonus attack damage, and armor to allies in a 900 radius.
lifesteal only works on melees(allowed to ranged champions since recently) The lifesteal percentage is based on whether the hero affected by the aura is melee or ranged. A support item that i put it here because i don't know how support and non-support players would feel about a support item giving lifesteal -
arcane boots(~1000 gold): active: gives 200 mana to nearby allies support item, giving mana back, falls off in late game
8.Shiva's Guard(4700 gold): active: Emits a freezing wave in a 900 radius that deals 200 magical damage to enemies and slows their movement by 40% for few seconds.
Bruiser/tank item, made to engage, i think we have
in league but the radius is too little to engage, randuin is more a "allows me to stick to a target" item, what do players think about it?
i'll end here unfortunatly, i don't think the other are pertinent and my time is kind of precious this year :p i hope everyone will calmly discuss
