Why can't LP gains/losses be determined by performance instead of "MMR?"

Ok sure but why··2 votes·433 views

I know you Plat+ players are gonna laugh your asses off at this, because you don't have to deal with those buffoons who go 0/7 in the early stage of the game because they don't know what their own turret is, but in silver, you have to put up with that bullshit every single game. I was really happy when I climbed out of that shit-hole and into Gold. I couldn't care less about Victorious Graves; I just wanted to know what it was like to get out of the literal slums of the League community and play with actual human beings who didn't program their keys into a bunch of separate bananas to play "with a challenge."

But the thing is. Nearly every single game I play, I start off going about 6/1/4 or something, and once the game ends, I get to 12/8/etc., because my team all went 0/5/2, and 1v1ing early is so much easier than 1v9ing in the late game.

Why does MMR have to punish the players who actually try to win games? Why can't those who actually attempt to do well have their punishments lessened, and instead dealt more harshly to those who feed? If this happened, the shit players would go back down to bronze MUCH more quickly, and the good players would have a much, much, MUCH better chance at getting to Gold.

I know the one main counter-point to this:

Why would you rather the game be unfair to the person who's "Just Having a Hard Game? xDDDD"

Well, if I did poorly in a match, I'd be less upset about losing LP. Because I'd deserve it. And every single feeding piece of shit in my ranked games would deserve it as well.

Also, put those "First Time Placement" people in Bronze, and not Silver. That shit's just wrong.

15 Comments

ChargeItDownMid4 votes

[deleted]

Ok sure but why1 votes

Then they should make it simple with two factors:

  1. Only include the part of the game before 15 minutes or whenever the teamfights begin. They can make a program that shows if five people are standing next to each other or not.

  2. Only include the raw factors that are most obviously contributing to the deterioration of the late game. Gold earned/gold you gave the enemy by dying. Something like that. Anything!

ChargeItDownMid1 votes

[deleted]

Ok sure but why1 votes

The fact that some 0/9/1 buffoon is allowed to lower your MMR is half-assed.

ChargeItDownMid1 votes

[deleted]

Ok sure but why1 votes

It's the ONLY system they've tried! The fact that they have to settle on something so shitty because they don't want to make things better is just wrong.

ChargeItDownMid1 votes

[deleted]

Ok sure but why1 votes

It makes me wonder why the entire Concept & Creations board exists in the first place, when Riot is too insecure to do absolutely anything, anywhere, ever.

redniwediS3 votes

They could be based on performance, but that would make a losing streak hit harder than it does now. Why should a silver player drop into bronze because of a bad week, when they are legitimately a silver player? It's a well known fact that people hate losing more than they love winning, and while MMR does harm winning more than it does losing it does lessen the sting of a losing streak.

Ok sure but why1 votes

Two things.

  1. MMR makes losing streaks worse! Because every loss you suffer lowers your MMR, making it even harder to gain LP.

  2. If someone is "having a bad week" and still legitimately going into ranked games knowing he'll do poorly, he belongs in Bronze!!!! He could play normals! ARAM, even! But he chooses to make the lives of 4 other people worse!

Wráthful2 votes

plat players tend to go 0/7 in lane more often than in the lower elo's imo. Also if riot make it based on performance ppl would be trolling to get High CS numbers + desperately trying to stay out of any possible fights so they get more / lose less LP. I rly hate playin'with kda hunters.

Ok sure but why1 votes

Maybe that would give Riot the incentive to change the S-system to not rely so heavily on CS!

Maybe they could only judge your performance in the early game, before one team snowballs into a guaranteed KDA-machine.

So many options they could look into, but they never will.

Phelas2 votes

Because this game is not a KDA kind of game like Call of Duty.

You don't play for kills, you play for objectives, and basing LP gains on performance would turn this game into a real shitfest where nothing but damage is played and noone cares about taking dragons, towers, etc.

Btw, you're lying, you're KDA is almost always negative. It's not your team. It's you.

Wráthful2 votes

The mmr system needs a rework but riot wont change it we gonna suffer trolling every now and then.

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