Bring back Kha's isolation damage but double his isolation range

Hibeki··1 votes·210 views

I really didn't care if i was being punished for ACTUALLY being isolated, but when someone is within my auto attack range, I refuse to take isolation damage for that.

So if i'm alone, nuke me, but if im standing on top of someone, no isolation for you.

5 Comments

Lord Dusteon1 votes

The isolation range is already 500, making getting it almost impossible except in the jungle.

Hibeki1 votes

You say that as if it's a large number. That's a varus auto attack range. That is incredibly tiny.

Enemies that aren't near allies should get the isolation, those who aren't shouldnt, no way to weasle it in there because you want extra damage

Lord Dusteon1 votes

You say that as if it's a large number. That's a varus auto attack range. That is incredibly tiny.

Enemies that aren't near allies should get the isolation, those who aren't shouldnt, no way to weasle it in there because you want extra damage

Seeing as without isolated Q he does really low damage, yeah, it is.

Normal Q: 170(+120% Bonus AD) Isolated Q: 221(+156% Bonus AD) Evolved Isolated Q: 221 (+10 x Kha's level)(+260% Bonus AD)

One normal Q has the same ratio as his W + E combined, which makes getting isolated Q's off REQUIRED to have any kill potential. Nerfing his range even more just makes Kha'Zix literally useless as an assassin (most assassins already can you kill if your team isn't around, and don't require you to be standing away from any single allied thing to do it).

Hibeki1 votes

Which is why i asked for his old big damage back.

You shouldn't get advantages for not being isolated, but you should die fast if you are.

Kuroi861 votes

How about keep his current damage and reduce the range back to where it was pre-nerf so Kha can actually get some use out of his isolation passive.

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