What is, in your opinion, the worst designed champion in this game?
Some of you may say Akali.
Others will say Zoe.
Wise people out there would probably point their fingers at Kalista, Malzahar, or possibly even Yasuo.
I understand why people dislike these champions, they can be frustrating to play against, I get that. But allow me to explain why I believe that this......abomination......of a champion is, by and far, the most horribly designed champion in this game.
I'm talking about this guy...
https://www.youtube.com/watch?v=0Zofk10ov20
There is nothing more aggravating than having to babysit this absurdity all......game......long.
You can't duel him. You can't kite him. You can't chase him.
You can't wait for him to run out of resources, because he has none. You can't burst him down, because he has a one big "NOPE" button.
Everyone says to just keep him CC'd. But, you have to keep him CC'd for so damn long, that his team will likely have taken Baron by the time you can actually kill him. Oh, and if you make one mistake in the CC chain, or he just happens to have a brain big enough to buy a QSS, he just spins away, laughing at the fact that he wasted your time.
People say to shut him down early, which is very easy to do. I've done it several times myself. The problem is you have to actively keep working to make sure he stays behind. Meaning, if you do that, you don't get to play with the rest of your team. You get ahead, push your advantage somewhere else, and......oh wait, there he is, already having put your tower to half or taken it completely.
And then if he happens to get ahead....you just lose! Because no one on your team has the capability to go toe to toe with him. Your team can focus him down and kill him, but by the time you're finally able to, you would have taken so much damage that the rest of his team can just clean you up.
All in all, Tryndamere is so......painfully.....aggravating on the fact that he demands resources to be constantly pushed towards him to make sure he doesn't take over the game. And, if at any point those resources are used somewhere else, he just sits, farms, and split pushes to the point to where he just can't be stopped.
I know he is somewhat high on Riot's VGU list, and I cannot wait until that day comes. Because then, I will no longer have to put up with this ridiculously, brain dead champion.
is aggravating to play against
If he manages to pick up even a few kills the game is automatically over unless you drafted a comp to exclusively counter him
You didn't? Enjoy losing to this worse player rightclicking you to death and being untargetable half the time
by far.
are the worst designs in the game, simply because they are overloaded which on it's own breaks the core gameplay that was set 10 years ago. But my vote goes to these 2 mohterfuckers
, Lee for starting the hyper mobility in champion design and Yasuo for starting the overloaded kit in champion design. Everything bad about champion design comes from these 2 and their popularity, RITO made Lee and he was by far the most popular broken abomination for years, since then almost every champion has some sort of mobility, later Yasuo did the same thing and every single champion had to have extra stuff tacked onto their spells to make the kit way too overloaded compared to previous designs, culminating in last 2-3 years where every single release/rework breaks the gameplay, some less like Xayah and Ivern , some more like Zoe and Rakan.
is the worst designed champion for the simple fact he has by far the most reworks out of any champ and still isnt balance-able
why does her ult get to do 5 different things?
. I can find some joy playing other champions at random times. But I can't find much fun besides just going full AP and only be useful when ult is up.
, you know, the ones that do too much or you don't have a choice against, that means that in the right hands they have good kits. Their kits have more self agency instead of outside agency, which means that even in bad matchups you aren't knocked out of lane the moment the game begins.
and
, for example. In the right setting and hands, they fill multiple roles at once without really sacrificing anything for it, so they were put down in the dumpster to prevent them from being too popular (at least for those unwilling to put the time and effort into the kit to play it at the same level as other champions.)
. His kit has far from aged well, and although it still works and can still be a fun champion to play, it's all over the place. We have a passive that scales on current mana (making it either worthless or really, really powerful), a pull, a stat stick steroid, an AA reset, and AOE damage ult with a micro-silence. Combine the kit together and either the enemy has to run up to you, or you have to land your Q, rendering the entire kit dependent on a single ability. I would say that's really badly designed.
. The good ol' money making barrel king. I find him bad design because essentially the optimal play is to drop barrels out of reach then throw out new ones and just go for nuking. His entire kit essentially feels like 2 abilities late game; his Q and E, and just a bunch of AD items to amp this up. His ult is for stragglers and maybe to start a fight, but you could live without it late game, and early game you toss it in for assists essentially, which lead to it getting nerfed repeatedly. His passive is often only good in the earliest of duels, because most enemies who get in that close would likely kill gangplank if he tried a head on fight, and enemies that don't kill you up close would likely die anyway without it if you could stick. All together, it feels like you're basically just relying on blowing up barrels in people's faces by magically making one appear next to them, instead of ambushes, patience, or confidence (the ability to face an enemy that can murder you if you slip up, but you just don't care because you know you wouldn't mess up).
Instead, barrel wizard.
Hello, there, Lucian! Your E is the main candidate for this. Your kit is that of a spellslinger, where you want to mix in your pistol shots with your fancy gimmicks of gunplay, but in reality you pretty much only need your E late game. Any champion that can only jump on you once does not have much, if any, chance to kill you without it being a one shot gimmick, otherwise you have to essentially invalidate his entire existence by holding him in place for a few seconds with stuns, pulls, knockups, roots, etc, and that's not fun for either player to have to be in that position.
The main problem is the only real weakness he has is "just cc him", otherwise it's just stat checking. Enemies with more range beat him because lucian never reaches them; enemies that outdamage lucian (draven, for example? I'm not even too sure on this) just brute force their way through, but everyone else has to deal with this man who slips through your fingers constantly, loading you with bullet after bullet. His kit still needs to be learned, but most of his "good" gameplay comes through knowledge of his E, which leads me to say that he isn't too great on the design aspect.
, doesnt have 40 dashes and a execute from 50% hp. literally unplayable
, her Boobs too small
by far. He's not a champion, he's a minion with 4 (actually 3) different banners of command. You buff him, then he attacks the enemy.
And the fact that he's the only champion in the game that actually has only 3 abilities (because people usually don't level up R) speaks volumes.
is probably the worst.
Hax HP true damage which heals her, cooldown refunded on passive proc dash, fairly RNG vitals, W Cripples AA speed even if you dont damage her while she's using it and She cant win games off a lead. Oh Hades i'm starting to sound like