Odyssey: You can't pick Yasuo on Onslaught
Why? Too OP I'm guessing?
Why? Too OP I'm guessing?
Agreed, Yas seems to be the best in this mode
[sg-miss-fortune]
tbh, the win i got in onslaught didnt even have 5 yasuos if he was as OP as people say everyone would of rushed to him instead of running malphite or sona or trying 5 jinx etc..
ultimately its down to the player, ill admit his ultimate is very nice if timed right with a large cluster of mobs, but other than that he doesnt really stand out, tbh unless you have tempest i wouldnt even use him in onslaught
Why is he disabled in Onslaught then?
Apparently throwing out too many/infinite tornadoes.
thats pretty dumb, can you show me where it was stated?
Go to 1:25 in the video. In the Report A Bug section there are multiple people stating the same bug has happened to them. I don't know if anyone from Riot has commented.
Why is he disabled in Onslaught then?
probably because he was the only viable option for getting the 2 augment quest, hes the right amount of tank/off heal/damage if built right to do it.
the ziggs/sona comp quest is virtually impossible having even more than 1 sona on your team in onslaught in my experience = team loss before the boss
in fact running 2+ sona has almost lost me a captain or crewmember game once iirc she just doesnt have the damage/heals to keep up with things early game, late game her heals are nice unless someone ran full heal augments but idk if thats the best route as her or not still playing around with it
ziggs - running heal ziggs is probably the best thing ever but youd have to find a healthy balance between attack zigg builds and heal ziggs to kill the boss most likely and also kite like crazy
Yasuo - his ultimate has virtually no CD if built right however its requirement is the enemy be airborne meaning you have a fraction of a second window to actually press it once you factor in the 0.5 second delay all games all key presses etc... have, its really nice if things are grouped up but if your yas doesnt listen or doesnt have tempest hes basically useless.
Malphite - if you dont have certain augments on him i dont even want to be in the same game as you, not because of damage or anything but because its nice having him be able to group things up then having a yasuo come in and clean up whatevers left which is usually about 30%-45% health
Jinx - viable for 3 augment just run on hit AP use scorcher, bamboozle and hoppers - kite kite kite most likely need 5 jinx to truly see its worth but it makes onslaught a joke until the bosses 3rd phase where everyone really needs to stick together but not to close in case of his scythe execute crap just close enough for your chompers to help each other out really
Sona - i love having her around but i also hate it because shes virtually useless for clearing, only good as a damage soaker/healer imo, yet to see an attack sona build do decent