Changes I'd Make to LoL...
...That would dramatically improve the QOL that the community, in its short-sighed foolishness, will say is bad:
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Bring back Team Builder. There's not a good reason to play Normals since it's Ranked-lite. You need to differentiate them enough to make people want to choose normals. You can do that by bringing back TB.
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Remove BE, Chests, and Leveling in Ranked. When you fail to listen to my sage advice in #1, you'll need to find a way to make Norms relevant. And by that I mean for the selfish people, not the ones who actually care about other players. Make ranked about ranking up. Not all the extra shit.
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Remove Autofill/Add Incentives to "Fill." We always had autofill. It's called "if you want a quicker queue, stop signing up for mid." You wouldn't have this problem if you had TB where people could sign up for the lane/champ they wanted with buy-in from the team. But you got rid of TB because you didn't listen to me. And you're going to reap what you sow again and again if you fail to adhere to my omniscient genius. If people sign up for "Fill," give them bonus OE. Not a lot. Like 30.
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Buff towers. If not in total, then in the top lane. The speed of the game is favoring early OP champs. Speed has resulted in monoculture.
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Introduce new items. Primarily that have shields against things like Knock-Ups, or spell reflect. Rather than nerf OP champs constantly, I'd intro some items that make the brainless champs have to think.
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Rework the Relic line. If your ADC rages and quits or roams, the item doesn't work particularly well. Have them execute work even in lieu of an ally in proximity - furthermore executed minions that give gold to an ally should be reflected in the CS so people understand how much you took and how much you shared.
Alright, ya jackles. Explain to me your "concerns"