Nerf Fiddle E dmg

Crispy0Snake··2 votes·1,064 views

Compare it to malph Q.. it's a disgusting ability for a support to have.

11 Comments

Ranmaru1 votes

hes a jg

Crispy0Snake1 votes

{quoted}

hes a disgusting support champion

ftfy

MrHaZeYo2 votes

That's like saying Morg is a mid laner.

Fiddle has been a off and on again support for years.

Morg was a mid who migrated south to support who still gets some play mid.

DuskDaUmbreon1 votes

So buff his E versus monsters and nerf it against everything else.

Fiddle is primarily picked support, and has been since s6 at the latest. I've seen him mid more than jg, as well.

Ranmaru1 votes

{quoted}

So buff his E versus monsters and nerf it against everything else.

Fiddle is primarily picked support, and has been since s6 at the latest. I've seen him mid more than jg, as well.

so he has shittier jg duels and dies to any invades.

DuskDaUmbreon1 votes

I mean, he still has his W that lets him tank nearly anything easily, so it's not like he's completely screwed.

Nanuk Pihoqahiak1 votes

Maybe if the person doesn't have a brain. Any CC, or simply walking away stops it lol.

DuskDaUmbreon1 votes

Ah, yes, let's walk away so that now he can run away easily.

We definitely did not lose that, there, where he gets away for the cost of 80 mana, and we lose a large amount of health in the time it takes to even walk out of the drain.

Nanuk Pihoqahiak1 votes

I mean as opposed to standing there and dying? Lol. You don't fight Fiddle unless you can actually deal with his drain.

Ranmaru2 votes

{quoted}

I mean, he still has his W that lets him tank nearly anything easily, so it's not like he's completely screwed.

Tank anything? its also a channel that forces u still while having mediocre dmg.

DuskDaUmbreon1 votes

Please, for the love of god, do so. Nerf his E damage, nerf the goddamned targeting range (it's way too generous at times for how fast it is), and make it drop when you lose vision of them just like Sivir's W.

I'd also love a nerf to his W healing versus non-monsters, as well, because it's a tad bit absurd he can almost tank a Nasus with his E on Fiddle, 45% CDR, and in ult with just his W, and it makes him nearly impossible to poke down in lane. Or, at the very least, make the GW from Thornmail apply to everything, not just basic attacks. Or, hell, even make the cooldown longer when the heal tether is broken by the opponent, so that I don't have to move away every 2 seconds to actually be able to kill the fucker. But that's all secondary to nerfing his undodgeable, lane-spanning zero-counterplay poke.

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