If Azir soldiers are going to give me minion aggro they need to apply on hit effects
Even if its at reduced damage, I'm only getting half advantages for full downsides,
needs changed.
Even if its at reduced damage, I'm only getting half advantages for full downsides,
needs changed.
So you're saying Azir should be able to crit from 1000+ range?
That's not an on hit effect -_-
That's not an on hit effect -_-
Yes, it kinda is.
Though making Azir's W apply Lichbane or such would still be brokenly OP.
No, it isn't
There is not a single on hit effect ability in the game that can critically strike except gangplank Q because gangplank q specifically says it can critically strike
Steel Tempest can crit.
which also says specifically it can critically strike.
Critical hits are determined when the attack is initiated, not when the attack is landed.
It's not a part of the on-hit loop. It's a part of the on-attack loop.
See: Mystic shots applies on-hit effect but cannot crit.
It is worth noting that two on-hit effects, (GP and Yasuo Q) can both crit.
Because they say specifically that they can critically hit.
Gangplank's Q is a spell that can Crit and applies on-hit effect. If critical hit is a part of the on-hit loop, then just saying the spell applies on-hit effect is sufficient.
In contrast, Ezreal's Q, which specifies that it applies on-hit effects but does not mention anything about critical hits, cannot critically hit.
Therefore, specifying a spell to apply on-hit effects, e.g. Wit's End, does not allow the spell to critically hit.
There needs to be an additional parameter that gives the spell an on-attack check loop in order for it to determine a chance to crit and critically hit.
You get spell on hits...
sigh no.... you dont...
Umm yeah you do... Liandry's and Rylai's proc on his soldier AAs.
That's not an on hit effect, that just applies on any magic damage -_-
On hit effects is proc'ing red buff, or lifesteal, or spellblade passive from sheen, which it does not do
I wasn't referring to auto attack on hit effects. I was referring to spell ones. I'd have to dig through to find the red post where they said that Azir's soldiers proc on spell hit effects like Liandry's, but I assure you, I'm only using the terminology they did.
I WAS referring to on hit effects, that's the whole POINT.
and ANY magic damage ability procs liandry's and rylais. That's the whole POINT
And I was saying that it's not that big of a deal because you get the spell effects instead.
I don't care for those
I want Nashor's Tooth or Lichbane to be worth building
A lot of decent items are out of the question because their passives wont ever be applied by you.
Nashor's Tooth is already 117% efficient on normal mages without counting the passive. For Azir, because of his passive, that's an extra 20x1.25x30=750 gold, making its statistical value 3438+750=4188. The item only costs 2920, however, making it 143% gold efficient, without even counting the passive, meaning that it is a fantastic item for him; it gives him three things that he loves: 50 AP, 20% CDR (which when used with Ionian boots and the CDR mastery, he hits the 40% cap), and 75% AS. Very few items in the game are more efficient, one of which is Rod of Ages which is also a very good item for him.
You're talking about how he gets no upsides and all downsides from it, but the fact of the matter is, he gets plenty of upsides. He's the only mage that scales multiplicatively with three stats: AP, AS, and CDR, making his power curve much more similar to that of ADCs than other mages. Since he's an ADC by proxy, it makes sense for him to have some of the downsides of autoattacking. He'll have plenty of upsides later.
would make lich bane pretty op
azir can be oppressive to lane against. taking minion aggro from soldiers attacking is a necessary component imo. and im saying this as someone who personally plays a lot of azir.
Jesus christ it's like you people can't even read
Azir has next to zero damage pre 6 and takes minion aggro for maybe getting 2-3 hits in from his soldier?
Hes getting full downsides for little to no advantages
Azir has next to zero damage pre 6 and takes minion aggro for maybe getting 2-3 hits in from his soldier?
you're high or you're bad if you think Azir has a bad lane phase. it's one of the strongest in the game. up there with syndra.
Do you realize how stupidly OP that would be? Rush Lichbane and gg. If your goal is the make azir perma banned, that would definitely do it
Azir is already strong enough