So, I've been thinking about a possible Urgot kit update and here are my thoughts.
First, his new stats:
Health: 540 (+40 per level) Health Regen: 4 (+0.2 per level) Mana: 400 (+30 per level) Mana Regen: 2 (+0.3 per level) Attack Damage: 44 (+6 per level) Attack Speed: 0.615 (+1.56% per level) Armor: 25 (+4 per level) Magic Resist: 32 (+2 per level) Movement Speed: 340 (Attack Range: 400)
Now, the kit:
[P] Urgot gains bonus range for every X current mana he has. (Every 20 mana = +1 range) (Urgot starts out with +20 range)
[Q] Can't think of anything. (I thought about a AS + MS boost but thought against it.)
[W] I want this one to stay the same, and make the slow go up to 30/40/50/60/70%.
[E] For 4 seconds, Urgot's basic attacks (and even his new Q if it is a skill shot) will penetrate 12/14/16/18/20% of the enemies armor and deal bonus damage.
[R] Urgot can transport himself to a enemy location (and vice versa). New passive, every 2 minion kills or 1 champion kill gives Urgot +1/2/3 armor and magic resist permanently. If Urgot dies, he loses half the stacks.
I want to make Urgot a more tanky champion. Give harsh credit where its needed. I'm ready for the pain.