Further indirect Eve nerfs...

TheUltimateSpear··2 votes·473 views

As you guys know, tier one jungle items got their costs increased. What does this do? It nerfs squishy junglers who take a lot of creep damage early on in the game.

Oh my god. I know Evelynn's not the healthiest champ in the game. I know sitting at your turret and/or draining your gold for pinks is not fun for players. But Riot, are you seriously okay with Evelynn being this weak? Her "buffs" in patch 5.1 didn't DO anything to help her terribad early game. Her mana regen on her passive is equal if not less than before because honestly; who TRIES to stay at 0% mana? (It went from restoring 1% maximum mana to 2% of missing mana for those who don't remember. These means at 50% it breaks even, so more regen when she's low, less when she's higher. But still less overall because getting to exactly no mana would make no sense unless you're trying.) On hit effects on Ravage? Great, except now that Eve is a fighter tank so it's not like it's going to matter in an extended fight anyway. And that's not going to help as she's tediously kiting back and forth her camps for 7 minutes because she can't take their damage for the first and 2nd trips to her buffs.

Seriously, I don't play jungle much, but my favorite's always been Evelynn when I do. Riot, please do something. Have the hate spikes' increased ratios be flat at all ranks. (+55% AP and 75% AD at max rank, be the case at all ranks.) Or maybe increase the base damage by 10 at all ranks (30/45/60/75/90 -> 40/55/70/85/100) Evelynn's base health stats go from 531-2061. While her lvl 18 health isn't to bad, her base health is less than several ranged champions. Her mana pool goes from 266-1031. Again, not to bad later on, but early that is a small mana pool. All I'm reasonably asking is to make her god-awful early game not so god-awful. (And maybe change her ult damage back to maximum health instead of current, especially since DFG'S been removed.)

Just please remember Evelynn balance team.

4 Comments

TehNACHO1 votes

{quoted}

because honestly; who TRIES to stay at 0% mana?

Better question; who really succeeds at always being above 50% mana while Jungling while you don't have blue?

You're framing the context entirely wrong. The passive is stronger when below 50% mana, not when at zero. If you want to make an unbiased post that will really get a red's attention, you can't just bullshit these kinds of things.

TheUltimateSpear1 votes

Sigh, I guess so. What I meant was taking an example of the old mana regen passive to her new one, from none to maximum, would regen in the same time. But since even getting to exactly 0% mana is hard, it's arguably a nerf, even if a very minor one. I'll change the context.

TheUltimateSpear1 votes

I start differently but the gist is the same. I do appreciate the changes for the patch though so I might adjust. I just have a hard time with kiting, sometimes the blue or red buff hard resets and it's like SHIT! That said in that video you didn't seem to have to do so quite as much. I'm running flat AD reds, armor yellows, AP glyphs, and AP quints. I think that's what you're running in the video. Maybe mastery changes.

I guess my main thing isn't with clearing buffs though, it's more than if someone sits in my jungle I am so screwed if I die to an invade, or if I lose more xp and gold because I can't fight the enemy jungler. Eve has to take a LOT of pots if she can't get her trailblazer early on.

Basically even though I like Evelynn I play Shyvana in ranked when I have to jungle because playing Eve's early levels are so tedious and nervewrecking, you know? Later on I'm fine, but the early clear is sometimes so hard to deal with.

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