Red Buff is a bit stronger than Blue Buff
Blue Buff gives 10% cdr and 5 flat + 1% max mana regeneration. It's the same buff all game.
Red Buff gives you autoattacks that slow by 10/15/25% (halved for ranged) and apply three stacks of 4-38 true damage. On top of that, when out of combat you heal for 1/3/9% of your max health per five seconds.
I'm not saying Blue Buff needs huge buffs to compete,
Here are some examples:
Mana regen triples while out of combat for 5 seconds.
Mana regen scales with level; 5 + 1% of max/10 + 1.5% of max/ 15 + 2% of max at levels 6/11/16
Cooldown reduction scales with levels; 10%/20%/30% at levels 6/11/16
Increase cooldown reduction to 20%
Add ability power back to it.
Add a slow for spells (I'm thinking 30% for single target, 15% for aoe/dot with a 5 second cooldown)
Thoughts, concerns, ideas? Lemme have 'em.