Red Buff is a bit stronger than Blue Buff

The Bearded Bard··10 votes·521 views

Blue Buff gives 10% cdr and 5 flat + 1% max mana regeneration. It's the same buff all game.

Red Buff gives you autoattacks that slow by 10/15/25% (halved for ranged) and apply three stacks of 4-38 true damage. On top of that, when out of combat you heal for 1/3/9% of your max health per five seconds.

I'm not saying Blue Buff needs huge buffs to compete,

Here are some examples:

Mana regen triples while out of combat for 5 seconds.

Mana regen scales with level; 5 + 1% of max/10 + 1.5% of max/ 15 + 2% of max at levels 6/11/16

Cooldown reduction scales with levels; 10%/20%/30% at levels 6/11/16

Increase cooldown reduction to 20%

Add ability power back to it.

Add a slow for spells (I'm thinking 30% for single target, 15% for aoe/dot with a 5 second cooldown)

Thoughts, concerns, ideas? Lemme have 'em.

3 Comments

Salron8 votes

Blue doesn't need buffs Red buff needs nerfs, ESPECIALLY on ranged champions

Radiant Seraph6 votes

AP was removed for literally no reason. In midseason last year they changed Red to deal the true damage on-hit as well as damage over time, and changed blue's AP from flat to percentage. They later removed those buffs because they didn't hit the goals Riot was going for. Red's buff was reverted, but Blue's AP was removed altogether instead of reverted to flat AP, without any context. I would like some explanation from Riot because I don't really understand.

The Bearded Bard5 votes

Agreed. Nearly all the suggestions I made were already done before, just reverted for some reason.

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