So it's safe to say Riot has no plans of incentivizing melees to go into Precision

FalconPawwwwnch··87 votes·3,173 views

Nerf to PTA because of ranged ADs Buffs to Fleet of Footwork making it better for ADCs No melee/ranged clause on any precision keystones Reworking resolve to try and cram bruisers with tanks

Really cool how ADCs makeup like 20 champs get a whole tree to themselves but tanks + fighters need to share 1 and they consist of like 50 champs

49 Comments

500000000000000030 votes

I think resolve should be divided into two trees, one for engage and one for peeling.

Engage tree can have aftershock and grasp (although it would likely need to be reworked). Peeling tree can have Guardian.

LankPants4 votes

Agreed other than Grasp needing a rework, we'd have a new keystone slot to work into a bruiser rune and Grasp has a niche, for some of the other runes

Offensive tank tree

  • Unflinching

Defensive tree

  • Font of Life

  • Conditioning

  • Overgrowth

  • Revitalise

  • Second Wind

Please just kill

  • Demolish
  • Iron Skin
  • Mirror Shell

Since there's obviously a lot of free runeslots now here's some ideas for what could be done with them


Offencive

Keystone

  • Your AAs build stacks, deal bonus damage per stack based off of your max HP

Basic runes

  • Gain a burst of MS for a short time after damaging a target, has a CD per target

  • Heal for a percentage of your maximum HP after dealing at least 25% of a targets max HP, CD per target.

  • Dealing damage grants bonus stacking resistances, taking damage grants bonus stacking adaptive AD/AP

  • When you drop bellow 30% HP gain a burst of tenacity and resistances, 30 second CD

  • Deal bonus damage for a duration after CCing targets

  • The last target you attacked within 5 seconds deals reduced damage

For this tree I think many of these effects would make sense being stronger on melees than ranged


Defencive

Keystones

  • Start the game with a Starforged Plate with the unique active "Increases armour and MR by 20% for 4 seconds, 60 second CD". This effect can be used up to 3 times and the plate builds into 4 items. item 3143 : Active radius increased by 200 units, for 4 seconds after using the active the crit damage reduction is increased from 20% to 50% item 3065 : New active: For 4 seconds 25% of all magic damage you and your nearby allies take is converted into healing for you. 60 sec CD. item 3083 : New active: For 4 seconds you and your nearby allies gain Warmog's Heart even when in combat. 60 sec CD. item 3190 : Active duration increased to 4 seconds and decay is slowed appropriately, as long as the shield lasts affected targets have 20% increased armour/MR. CD reduced to 60 seconds. You can only build one of these items.

  • No idea's for a second rune, maybe you'd want something to favour Juggernauts a bit here

Basic Runes

  • Take reduced damage from targets who attack from over 400 range away

  • Gain a large burst of bonus movement speed towards allies who drop bellow 30% HP, 30 sec CD per ally

  • Gain bonus armour based off MR and bonus MR based off Armour


If anyone has other ideas I'd love to see them as well. Obviously these are just ideas too, may not be perfect but I do believe they'd make a better foundation than what we have now.

Talon1221 votes
  • Start the game with a Starforged Plate with the unique active "Increases armour and MR by 20% for 4 seconds, 60 second CD". This effect can be used up to 3 times and the plate builds into 4 items. item 3143 : Active radius increased by 200 units, for 4 seconds after using the active the crit damage reduction is increased from 20% to 50% item 3065 : New active: For 4 seconds 25% of all magic damage you and your nearby allies take is converted into healing for you. 60 sec CD. item 3083 : New active: For 4 seconds you and your nearby allies gain Warmog's Heart even when in combat. 60 sec CD. item 3190 : Active duration increased to 4 seconds and decay is slowed appropriately, as long as the shield lasts affected targets have 20% increased armour/MR. CD reduced to 60 seconds.

Translates as cancer to me.

Spank the Fox11 votes

Because it would be cancer.

Tanks aren’t even underperforming, like why?!

LankPants1 votes

You're overestimating it because you're looking at the strength of the items and considering that as the strength of the rune. Firstly the rune is fairly weak until you complete the item anyway, a 20% increase in armour and MR is 33% weaker than just the %boost on Aftershock before even considering the 20 flat boost to each and the damage, the only advantage this rune has early is a 1.5 sec increase in duration. Earlygame this rune is pathetic and horribly out-competed by Aftershock.

Even in the late game this rune wouldn't necessarily be better than other runes, it has an edge as it should given the early weakness but it's not always going to be stronger than Guardian or Aftershock.

Talon121 votes

always nice just to give everyone on team a mundo ult for the team fight.

Always nice to be literally unkillable during a teamfight. How actually cancerous would things like fiora or yi be with this hmm? They wouldn't need any tanky items other than this to last the whole teamfight without dying. Lets just say you're yi, you're gleefully dancing in enemy back line, team is gonna kill you because youre alone, but that dumb ori decides to try kill your team with a nice qw r combo. That yi goes from dead to a free, new hp bar while be obliterates their whole team. And tanks running it would be just as bad, never kill them, especially any dot damage, that shit would probably over heal them, how the hell would malz or swain feel to be using every spell, for the enemy champ to be getting +70 hp ove rheal on their damage every second?

Always nice to make anything that relied on crit absolutely useless for the team fight.

Pretty sure those locket changes are literally how it used to be, then riot changed it because it was unhealthy for the game, the only difference now would be it gives a larger shield than it did then on a lower cd, for the whole teamfight.

Adrian is Daddy1 votes

{quoted}

Agreed other than Grasp needing a rework, we'd have a new keystone slot to work into a bruiser rune and Grasp has a niche, for some of the other runes

Offensive tank tree

  • Unflinching

Defensive tree

  • Font of Life

  • Conditioning

  • Overgrowth

  • Revitalise

  • Second Wind

Please just kill

  • Demolish
  • Iron Skin
  • Mirror Shell

Since there's obviously a lot of free runeslots now here's some ideas for what could be done with them


Offencive

Keystone

  • Your AAs build stacks, deal bonus damage per stack based off of your max HP

Basic runes

  • Gain a burst of MS for a short time after damaging a target, has a CD per target

  • Heal for a percentage of your maximum HP after dealing at least 25% of a targets max HP, CD per target.

  • Dealing damage grants bonus stacking resistances, taking damage grants bonus stacking adaptive AD/AP

  • When you drop bellow 30% HP gain a burst of tenacity and resistances, 30 second CD

  • Deal bonus damage for a duration after CCing targets

  • The last target you attacked within 5 seconds deals reduced damage

For this tree I think many of these effects would make sense being stronger on melees than ranged


Defencive

Keystones

  • Start the game with a Starforged Plate with the unique active "Increases armour and MR by 20% for 4 seconds, 60 second CD". This effect can be used up to 3 times and the plate builds into 4 items. item 3143 : Active radius increased by 200 units, for 4 seconds after using the active the crit damage reduction is increased from 20% to 50% item 3065 : New active: For 4 seconds 25% of all magic damage you and your nearby allies take is converted into healing for you. 60 sec CD. item 3083 : New active: For 4 seconds you and your nearby allies gain Warmog's Heart even when in combat. 60 sec CD. item 3190 : Active duration increased to 4 seconds and decay is slowed appropriately, as long as the shield lasts affected targets have 20% increased armour/MR. CD reduced to 60 seconds. You can only build one of these items.

  • No idea's for a second rune, maybe you'd want something to favour Juggernauts a bit here

Basic Runes

  • Take reduced damage from targets who attack from over 400 range away

  • Gain a large burst of bonus movement speed towards allies who drop bellow 30% HP, 30 sec CD per ally

  • Gain bonus armour based off MR and bonus MR based off Armour


If anyone has other ideas I'd love to see them as well. Obviously these are just ideas too, may not be perfect but I do believe they'd make a better foundation than what we have now.

Keystones Janna's blessing Inceases self healing by 10% Sharpened blade Stacks 10 times, Each stack increases your ad by 1%* of your total ad whilst in combat. Adreneline rush After using a dash or movementspeedspell increases AS by 10% whilst in combat. Runes - Bankrobber Phage's sigil - Gain a starting item after 12 min turns into Phage. Bankers gift - Increases starting gold 500-700 Last refund - Your able to refund your starting items. Revenge Last chance - Increases movespeed by 10 when running towards low health enemies. No mercy - Gain 5% armor pen Cold blooded - Takedowns increase Your AD by 5 whilst in combat. Survivor Memory's - Increases mr/armor by 15 decreases adeptive damage by 10 Lost friends - Gain mr/armor when near an ally per lvl Hurt - Decreases damage from ranged skills/attacks by 5%

This was mine for bruisers.

Faceroll Tactics3 votes

Some are questionably balanced.

How is 20% total ad ever gonna be a decision over 10% attack speed? Or 10% self healing?

You can start the game with Tiamat, speed clear raptors because Tiamat, and tp back to lane with Tiamat and 3 potions??

Permanently stacking AD bonus?

Also your tree has no adaptive damage and that’s the new paradigm for riot

Adrian is Daddy1 votes

[{quoted}](name=Faceroll Tactics,realm=NA,application-id=3ErqAdtq,discussion-id=7lVIm2Y3,comment-id=0000000000010000,timestamp=2017-12-13T12:50:00.239+0000)

Some are questionably balanced.

How is 20% total ad ever gonna be a decision over 10% attack speed? Or 10% self healing?

You can start the game with Tiamat, speed clear raptors because Tiamat, and tp back to lane with Tiamat and 3 potions??

Permanently stacking AD bonus?

Also your tree has no adaptive damage and that’s the new paradigm for riot

that was actually a typo was gonna be 1% How can you start with tiamate? the starting gold changes from 500 to 700 tiamate is 1200 permanently stacking bonus ad where are you reading half of this?

Why would it be adaptive? theres no bruiser that has magic dmg or builds megic dmg.

Faceroll Tactics1 votes

I thought you meant you start with 500-700 extra, mb

"Takedowns increase your ad by 5 while in combat"

Rumble is incredibly sad that you're excluding him

Adrian is Daddy1 votes

[{quoted}](name=Faceroll Tactics,realm=NA,application-id=3ErqAdtq,discussion-id=7lVIm2Y3,comment-id=000000000001000000000000,timestamp=2017-12-13T14:38:39.105+0000)

I thought you meant you start with 500-700 extra, mb

"Takedowns increase your ad by 5 while in combat"

Rumble is incredibly sad that you're excluding him

Mb thought rumble was more of a mage.

Also i meant you get 5 ad per takedown whilst in combat so for example you doing a 5 v 5 and you help kill someone you get 5 ad more until you exit combat then it becomes nill again. Its not so much good in the late game its just for the early game It helps witht he ad ratios expecially with the sharpened blade keystone.

Also i would never give anyone the oppertunity to start with 1300 gold thats just op.

Faceroll Tactics1 votes

Alright I see

Rumble is functionally a bruiser but he's more of a hybrid mage as well. He's not a traditional mage for obvious reasons (no hard cc, very little range) but has bruiser qualities (melee, consistent damage output)

Looking at you're list even if ap was added he'd still take Sorcery but maybe this page secondary

Adrian is Daddy1 votes

[{quoted}](name=Faceroll Tactics,realm=NA,application-id=3ErqAdtq,discussion-id=7lVIm2Y3,comment-id=00000000000100000000000000000000,timestamp=2017-12-13T14:48:40.606+0000)

Alright I see

Rumble is functionally a bruiser but he's more of a hybrid mage as well. He's not a traditional mage for obvious reasons (no hard cc, very little range) but has bruiser qualities (melee, consistent damage output)

Looking at you're list even if ap was added he'd still take Sorcery but maybe this page secondary

I mean the path isnt perfect but jfc atleast its something even after 4 patches off bruisers being unviable there still isnt anything for them.

Adrian is Daddy1 votes

[{quoted}](name=Faceroll Tactics,realm=NA,application-id=3ErqAdtq,discussion-id=7lVIm2Y3,comment-id=00000000000100000000000000000000,timestamp=2017-12-13T14:48:40.606+0000)

Alright I see

Rumble is functionally a bruiser but he's more of a hybrid mage as well. He's not a traditional mage for obvious reasons (no hard cc, very little range) but has bruiser qualities (melee, consistent damage output)

Looking at you're list even if ap was added he'd still take Sorcery but maybe this page secondary OOh your the "everyone keeps mistaking me for a kat main" guy. Howya doing.

Faceroll Tactics3 votes

Took 1500 posts and 3 years on the boards to be remembered by someone... [zombie-nunu-tears]

Adrian is Daddy1 votes

[{quoted}](name=Faceroll Tactics,realm=NA,application-id=3ErqAdtq,discussion-id=7lVIm2Y3,comment-id=0000000000010000000000000000000000010000,timestamp=2017-12-13T15:32:23.277+0000)

Took 1500 posts and 3 years on the boards to be remembered by someone... [zombie-nunu-tears]

[sg-ezreal]

TheThundersRoar18 votes

Damn, Falcon, you're like the MLK of bruisers. You've been fighting for bruiser equality for literally as long as I can remember, since back in the original forums and GD.

I just wanna thank you for your service.

ChaddyFantome3 votes

{quoted}

Damn, Falcon, you're like the MLK of bruisers. You've been fighting for bruiser equality for literally as long as I can remember, since back in the original forums and GD.

I just wanna thank you for your service.

Damn, that takes me back.

Dasdi9612 votes

The runes system still has problems. There are 3 trees for damage and only 1 tree for durability, this causes a problem because you can spec fully into damage, but not fully into defence. This also occurred in the past 2 seasons with the mastery system as you could only go 18 in resolve and had to invest 12 points into damage or utility. The mastery system before that allowed you to spec fully into durability.

SweedishGunner4 votes

It's not like tanks are weak though only with 1 tree.

General Esdeath 12 votes

One keystone/item being ruined for melee champs because ranged champs abuse it? Where have I heard that before?

ZedUsanGovos4 votes

item 3134 item 3142 item 3147

[sg-janna]

ChaddyFantome4 votes

[{quoted}](name=Genesis Xer0,realm=NA,application-id=3ErqAdtq,discussion-id=7lVIm2Y3,comment-id=00040000,timestamp=2017-12-13T14:31:40.671+0000)

item 3134 item 3142 item 3147

[sg-janna]

At least item 3053 has been freed <3

morris11 votes

Are you sure that no one was left behind.

item 3070 Urgot item 3070

ChaddyFantome1 votes

{quoted}

Are you sure that no one was left behind.

item 3070 Urgot item 3070

But he got a sick rework with a badass execute!

Battalion9 votes

Udyr MasterYi Jax Have all done well with Precision Keystones. There are others but I'm not going to list them out as OP didn't list any out either.

Blåbæret4 votes

ADC main?

Thought so.

Battalion7 votes

Lol no. Jungle/Mid/Support. I have my points primarily in Twisted Fate, Zilean, and Annie. Try again.

[slayer-pantheon-popcorn]

I also stay in Domination (Dark Harvest) and Sorcery (Comet/Aery). Percision on TF with Fleet Foot work or Press the Attack.

Faceroll Tactics2 votes

Dark Harvest?

You’re truly lost.

RazorRaijin3 votes

{quoted}

Udyr MasterYi Jax Have all done well with Precision Keystones. There are others but I'm not going to list them out as OP didn't list any out either.

Done well? I think the fact that Yi barley sits around 50% winrate in bronze to gold is not well done, esp with a 46% winrate in plat +

Battalion3 votes

Winning 50% of your games causes you to climb the ranked ladder, so anything 49%+ is good in my book.

Secondly....melee hypercarries, like Yi? They lose in Plat+ because Plat+ players have discovered CC. Much like how fire separated the warm cavemen from the dead cavemen, so too does CC weed out the short sighted "IMMA DO DAMAGE" players, who are then banished into the cold depths of Bronze/Silver, from the "I'M PRACTICALLY DIAMOND" demi-gods, who ascend into the clouds.

RazorRaijin4 votes

{quoted}

Winning 50% of your games causes you to climb the ranked ladder, so anything 49%+ is good in my book.

Secondly....melee hypercarries, like Yi? They lose in Plat+ because Plat+ players have discovered CC. Much like how fire separated the warm cavemen from the dead cavemen, so too does CC weed out the short sighted "IMMA DO DAMAGE" players, who are then banished into the cold depths of Bronze/Silver, from the "I'M PRACTICALLY DIAMOND" demi-gods, who ascend into the clouds.

except he actually has a sub 49% winrate in Bronze surprisingly enough, its only 50% in silver and gold and thats it.

Battalion9 votes

I'm surprised anything wins consistently in Bronze to be fair.

Faceroll Tactics1 votes

He’s played 10 ranked games in season 7, 13 ranked games in season 6.

I don’t think he knows how the game works competitively

Battalion1 votes

Oh you got me. You're a very smart cookie you are.

[slayer-pantheon-popcorn]

Thefrostyviking8 votes

Actually.....the precision rune that grants tenacity is pretty amazing on melee, i tried it on seju and it was glorious, Zoe sleep too long? It lasted less 0,5 seconds with my setup later on :D

Altho i used presicion as a secondary with resolve as the main for the extra health, but still.

The fact that you can stack so much tenacity makes melee feel pretty good, i really underestimated it.

Just as i probably should go lifesteal on some marksmen but i don't because ATS is just too tempting x)

Sona Ping7 votes

{quoted}

Nerf to PTA because of ranged ADs Buffs to Fleet of Footwork making it better for ADCs No melee/ranged clause on any precision keystones Reworking resolve to try and cram bruisers with tanks

Really cool how ADCs makeup like 20 champs get a whole tree to themselves but tanks + fighters need to share 1 and they consist of like 50 champs

You're acting like the tree isn't taken by melee champion as well and the buffs don't help them, like they don't work. As if it has to be melee only before it functions or something.

Salron9 votes

Who said melee only? Old Fervor had a melee/ranged clause and it was perfect

It stacked 2x as fast for melees And both champion types functioned very well with it

We need more stuff like that Like maybe Fleet Footwork gives more MS to melees or something

Faceroll Tactics5 votes

It should heal more

FF On melees almost always gives the opponent a chance to at least auto back, which in most cases negates the healing that was gotten.

SangreDeNoche1 votes

[{quoted}](name=Sona Ping,realm=NA,application-id=3ErqAdtq,discussion-id=7lVIm2Y3,comment-id=0001,timestamp=2017-12-13T01:40:06.733+0000)

You're acting like the tree isn't taken by melee champion as well and the buffs don't help them, like they don't work. As if it has to be melee only before it functions or something.

I think you're looking at this wrong. This is similar to a discussion that has been brought up in yugioh a lot over the years so bear with this comparison if you've never played. These players will say "why don't you unban "pot of greed"? It lets you draw 2 cards at no cost so any deck could use it, even the ones with no draw power of their own! Surely this will make them relevant in todays meta!" "Aha" says the responding player, "what you aren't seeing is that this helps the decks with better draw power continue to outperform those decks who had none. Having no cost, they will either replace a copy of a card that does or will be run right alongside them to make those decks in the meta even more efficient. "

SanKakU4 votes

Fighters do just fine with Precision though.

Aldorroth3 votes

[deleted]

DuskDaUmbreon1 votes

So...like usual?

Steelflame3 votes

The best way I could see them changing things would be to make 3 trees for each basic idea of league. Utility, damage, and defense. Damage already has Domination, Precision, and Sorcery. Utility has a bit of a hybrid of Resolve and the full of Insperation. And then Defense has... half of Resolve?

The 3 "defense" trees should follow the basic archtypes of Juggernauts (Long sustained brawlers, Grasp fits this idea well, healing recieved boosters, ect), Divers (Be they tanky initiators or damage dealing Fighers, aka lighter durability and mobility, looking at you Aftershock, and perhaps that Insperation rune that makes you run faster to enemies you CC tied more into a pure diver focused route, without the CCed ally speed boost type of deal, giving that to Warden tree instead) and Wardens (Defensive team protection, moreso than self), and the 3 utility trees should be around utility/gold effects (Most of the current one), enhancing allies (Heal/shield power, speed boost to allies, ect), and debilitating enemies.

This allows you to all in on a basic gameplay style (Damage, defense, or utility) and STILL have choices in said style, or go a hybridized route (Say doubling down on mobility via Domination and the Diver tree, or a Warden/Debilitating combo for someone who is just stupidly obnoxious on their peeling abilites).

Ut Finnbarr3 votes

I mean I disagree personally, that being said I'm not a high elo player and can't speak from a metagame perspective. But I still find precision keystones work on the melee champions. This is not to say they are strongest in slot but they offer different flavors for each game which I think is the ultimate goal with the runes rework. You can play any of the below champions with precision and not be completely hamstrung.

Kled Warwick Tryndamere Aatrox Camille Irelia Jax Riven Trundle

NCBuckets2 votes

Warwick Fiora Yasuo Camille Aatrox Irelia MasterYi Kled this proby not all but my patience at going thru melee champs on champion.gg has run out

Jerry SeinfeId1 votes

So they're nerfing pta and turning fleet footwork into warlords... Waw botlane is gonna be so much fun again, i love trying to win a trade just to see the enemy back to full healt 2 auto's later.

Pierce The Veal1 votes

{quoted}

Nerf to PTA because of ranged ADs Buffs to Fleet of Footwork making it better for ADCs No melee/ranged clause on any precision keystones Reworking resolve to try and cram bruisers with tanks

Really cool how ADCs makeup like 20 champs get a whole tree to themselves but tanks + fighters need to share 1 and they consist of like 50 champs

Olaf likes tempo. It's absolutely hilarious having an olaf hit a q and walk up to you and slam you with 3+ autos a second.

But yeah overall that tree is almost exclusively the adc tree. None of the keystones are optimal on almost any other champion.

DeadUnborn1 votes

tell me, which HEALTHY melee would benefit from precision runes but can't use them right now?

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