Suggestions for Diana
In the most recent dev blog on the Champion Roadmap, Reav3 explained that Riot is moving away from the large class updates all together (take that as you will), and focusing on champs that need some love on an individual basis. Diana just so happened to be one of those champions mentioned.
Now, I am no Diana main, but, as a champion, she is one of my favorites. I bought her back when she still cost 6300 IP, and she was one of the first 6300 champs I had ever bought, and I happened to fall in love with her design. The Lunar Goddess skin (which, in my opinion, is her best skin hands down) only solidified this.
So, over the years, I've happened to keep track of what people want updated on Diana, and in this thread, I'd like to list some of the bigger ones, just to get some ideas flowing throw Riot's head, in case they ever need it.
#Firstly, Passive, Q, and W are all fine.
Except for her Q's passive, but we'll get to that. These 3 abilities really don't need any updating, save for maybe a couple number tweaks, if that. Out of everything I've seen suggested for Diana, these 3 never really come up.
#Ultimate and E should be switched
This is one of the bigger things I've seen get suggested. Diana's E is incredibly underwhelming as is, and it always has been. Unfortunately, it needs to be, due to the nature of the ability. A large AoE knock/pull, that also has a decent slow afterwards, with near instant cast time, and decently low cooldown? Yeah....this can be one hell of an ability, but it's potential is gated simply due to how strong it can be.
Her ultimate, on the other hand, tries to push an ability past its potential (if that makes sense). A long range, high damage dash, with a VERY low cooldown that can be reset under certain circumstances. Even with how buffed up her ultimate is, a really good Diana player can make this ability a basic ability, essentially giving her no true ultimate.
So, what if these 2 abilities are switched?
First, we make her ultimate her new E, and make it very similar to how it works now, just with reduced damage to match that of other basic abilities (if any at all). Then, we make her E her new ultimate, give it some damage, and increase the amount of impact it has on a fight. It shouldn't change her playstyle all too much (save for changing her burst pattern.....which could be quite significant), while giving her an actual impactful ultimate.
#All abilities should interact with the Moonlight affliction in some way.
For those of you that don't know, Diana's Q, whenever it hits an enemy unit, applies a debuff called Moonlight onto them. Unfortunately, the only ability that interacts with Moonlight is her ultimate. If you hit someone with your ult that has the Moonlight affliction, your ultimate is reset.....simple as that.
There is SOOOOOO much you could do with this, but it isn't properly utilized. Every ability Diana has, even her passive, can have a very cool and interesting interaction with Moonlight. Lets say her passive could apply a burn when hit, her Q could deal extra damage, her W could get cooldown and mana back for each orb that hits, her E could have an increased slow (or actually deal damage!). This would open up so many avenues to her as to how to approach a fight, instead of just Q, R, R, E, W, auto x3, rinse and repeat (yes, I know you can get creative with the ordering, this was just an example). Her current playstyle can be very repetitive, and become quite predictable at the same time. This would instantly fix that problem.
Again, these are just some suggestions that I, and others have made over the years. If you have any others, feel free to add them! Who knows, Riot may just take our ideas, and make something great out of them.