[{quoted}](name=I am Rubick Sama,realm=EUW,application-id=3ErqAdtq,discussion-id=7j5XgjwH,comment-id=0002000000000000,timestamp=2018-01-25T21:27:14.426+0000)
1: i don't care about 1v1, high elo games are purely 5v5 + laning phase
2: even if they aren't immune to melees, THEY HAVE features that are dedicated to fuck melees instead of ranged/melees equally
you finally got it did you?
They are deticated to help them kite and stay alive for a bit regardless of their target, and those abilities are for the most part weaker than its melee counterparts.
Compare caitlyn to jax (this works since they are both old champs), compare her E range and cds to jax leap strike.
Adcs always have some kind of tool to help them stay alive so they dont get murdered so easily (but still being weaker than bruiser or melee counterparts), its just so there is some interaction rather than "oh jax pressed E and jumped into me, guess im dead", the thing is support items didnt exist back then, and now they do and they are broken ,thats really the only thing that makes adc look much stronger than they actually are.
And game being 5v5 deathballs after 10 minutes of lane is a problem with the game flow, which again riot has ruined the transition of laning > mid > late game, nothing to do with certain classes power level (other than tanks being too safe/strong maybe, which enables those unbreakable deathballs in the first place by the winning team).