Kindred's Rework is Terrible
If you waste as much time on this game as me (which you probably have), then you've probably figured out by now that Kindred is horrifically weak.
Much like every thread talking about the state of a champion, that's start off with statistics. I would use league of graphs, but sadly it doesn't show comparison statistics. https://na.op.gg/champion/kindred/statistics/jungle
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Playrate increased by 0.97%. Now at 3.88%
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Winrate has dropped by 7.96%. Current winrate is 43.41%.
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She only has decent matchup winrates against Gragas, Rek'sai, Xin Zhao, and Fiddlesticks.
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Kindred has the lowest jungle winrate jungle, being right below Rek'Sai.
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Kindred is the lowest performing jungler according to champion.gg
"But since she was reworked, more people are playing them, thus dragging own her winrate." You could be right, however, I doubt about 1% playrate increase makes a winrate drop more than 5%. "But she was reworked, meaning people who already play her are getting used to it." You might be correct on this, however people already experienced at Kindred would normally be able to adapt to this change seeing as the only huge playstyle changes were her build and the use of her E becoming an execute. Keep in mind, most of the Kindred mains subreddit, r/Kindred, is very unsatisfied with these changes.
With statistics out of the way, Kindred's problems can now be talked about. Her current rework just given to her has solved two minor problems that Kindred didn't care much about (though slightly annoying), but has now given Kindred a whole new amount of problems. Previously, Kindred couldn't build much AD because her had low total AD ratios and she didn't build crit to synergize with it. Also, Kindred couldn't build Critical Strike because that forces her to build a high AD item, like IE, which she didn't work with and would cut out of her current onhit build too much. She's gained range, but that was a balancing point to her high in combat mobility. Regardless, this rework has failed to fix many problems and has created larger ones. New problems are bolded.
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Marks are still unreliable and required to scale. Plus you still don't get Marks from assisting on jungle monsters, only if you kill it. Furthermore, Marks now have changed value because they work on a threshold rather than each mark be as equal as the other.
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Kindred's clear speed is very slow because she lacks base damage. This rework changed her total AD ratios to bonus AD ratios, removing a lot of damage from her first few clears.
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Kindred has low base stats that make it hard to counterjungle and make it easy for her to be counterjungled.
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Kindred's low base damage makes her ganks inefficient because she also lacks CC as well to kill her target.
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Kindred's low movement speed makes her ability to move around the jungle very slow. However, they can't add a normal movement speed buff to kindred because she's mobile in fights due to her Q being on a 2 second cooldown while in her W field.
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Critical strike doesn't fundamentally work on junglers. Crit builds for AD carries consist usually of 3 Crit items (IE + Zeal + Zeal/Essence Reaver), a lifesteal item, and a last whisper item. Being jungle, thus you needing to buy a jungle enchantment, forces you to have only 50% Crit unless you sacrifice the ability to have a lifesteal item or percent armor pen.
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Critical Strike doesn't work on junglers because you need a large source of gold income to build Crit items, which junglers do not have, and Critical Strike doesn't become powerful until the middle to end of mid game, which is not ideally when a jungler wants to be powerspiking. Basically, Kindred's powercurve became twice as worse.
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Kindred's damage can now be reduced by Ninja Tabi making her ability to kill tanks, bruisers, and fighters harder.
Kindred is so terrible right now that PETA might as well sue Riot Games for promoting animal abuse. Of course this can be fixed, but I can't just complain and make an argument for why Kindred sucks without offering any kind of improvements.
General Improvements - The ones that should probably be in the game already:
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Stop Stealing Marks: Kindred now gets marks for assists on killing marked jungle monsters (as long as an allied champion kills them).
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Not part of the jungle anymore: Kindred can no longer Mark summoned Rift Herald.
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Trust no one, not even your own team: Kindred can no longer Mark Rift Herald summoned by her own team.
What sets changes can be done to fix Kindred:
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Revert the rework and work from there. It's pretty clear the idea of a jungler building Critcal Strike doesn't work for the already stated reasons. Maybe make her passive disable Kindred from critically striking, but converts half her Critical Chance into attack speed. They wanted Kindred to not have Crit be a dead stat on her, but I personally think that's very possible while keeping her onhit playstyle.
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Increase her ability's base damages across the board (normally, old Kindred would have just needed increased total AD ratios and slight base damage increase, this would have solved her lack of AD ratios) and some base stats. She has a really low clear speed currently that drags her down, but her low base armor makes her easily counter jungled by Lee Sin, Rengar, Kha'xiz, and even Elise.
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Give her ultimate a passive that gives 20/30/40% Critical Chance. This would be a really stupid change, but it's a quick bandaid that I'm pointing out so it won't happen. It would fix her lack of jungling item not having Critical Strike Chance and thus they would build BR -> IE -> Zeal or Warrior -> Zeal Item -> IE.
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Old Kindred: Nerf thieir passive's onhit to 1% current health damage per mark (from 1.25%) and buff other ascepts of their kit or their base stats. Maybe add random AP ratios to allow Rageblade to be built.
Overall this rework is terrible because it drastically changes the powercurve of Kindred, increases her current problems more so, and solved very little. I believe it looked great on paper, but fails in performance when you consider the scaling of Crit.
posts from a couple weeks prior?)