besides items the biggest reason for damage creep has been...

SwiftKitten88··6 votes·253 views

Keystones.

back in season 1-4 we didnt have random DPS boosts from things like thunderlords

we didnt have stuff like "press the attack"

all they new "runes" are just damage boosters. which is a cool mechanic i do really like its fun... however. at the same time. its breaking the game. i mean. getting 100/0 USED to mean you died in less than 2 seconds.. now it means u died in less than less than 0.5 seconds.. and keep in mind, 0.25 seconds is the average reaction to to visual stimuli this gives a player the remining .25 seconds (aka a QUARTER OF A SECOND), to react to burst.

this is absurd...

4 Comments

deadlychuck3 votes

I wouldn't underestimate the creeping factor of CDR

SwiftKitten882 votes

{quoted}

I wouldn't underestimate the creeping factor of CDR

this is true.. but its more of an item issu, practically EVERY ap item has cdr now.. and even ADC can get 30% on item 3508 ONE ITEM

DarwinTheory1 votes

Yes but thematically it fits into the the champion designs which is why thematically it's a good thing because thematically should do great burst damage so thematically when RIOT develop they game they thematically apply certain development so that thematically everything feels like it's thematically in sync thematically which will make for a themtically engrossing game.

deadlychuck1 votes

And then everyone quits playing their game, because they've completely catered to a single theme within their game and neglected all of the other ways in which many of their players wish to experience the game.

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