how dose that counter my argument? you have stormspirit as soft carry mid(good early, decent late), Bloodseeker as hard carry safe lane with dazzle as hard support, farming up for a strong late, techies beeing support, stacking up camps for the carrys to farm while trying to get some mapcontroll, tusk beeing offlane, not needing much farm to do his job, 100% meta conform dota setup
If we translate that to lol, we harcarry = adc, softcarry = mid, offlane = top, Hard support = support, farming Supp = jungle.
While dota has somewhat more diversity on the hardcarry spot, most over positions are rather limited, supp and farming sup have very little gold, so bit like S2 jungle in lol, offlane is always a forced by design laneswap, so low gold here aswell, softcarry(mid) usually gets alot gold, but needs to jave a good early to hold the tower and farm, which menas it's usually a pick that doesn't scale as well with the gold it gets compared to hardcarry.
Inly the hardcarry can pick a scaleing hero and savely farm up the needed gold.
So dota, we have 1.5 carrys, maybe 2at max vs up to 3, 4 if you count devourer in lol, so how is that more diverse in the compositions you can built?
In average, hardcarrys had ~5times the gold off supps, and ~3-4times the gold off the offlane, with softcarrys beeing a bit higher early and falling a bit behind later...and i can't recall a single game with a really differnt gold distribution las worlds...