@RIOT My Ideas for Turrets.

CatSith··1 votes·683 views

Turrets have been weak for the past two seasons and players feel like they have no impact in defending.

1. Turrets defense is increased by the amount of allied player is next to it. ( makes players group more and have consequences for split pushers.)

2. Red dragon changed to a buff that increases your turrets dmg. ( to lower the global champion dmg since there is too much atm.)

3. To make destroying turrets more interactive/harder to down.

-Give them 4 armor pieces that falls off when you hit them a certain amount of times.
-They are placed in four corners like fiora's ult.
-Destroying all corners makes the turrets defence dramatically weaker. (Yes, you have to go the the sides they are placed to destroy the armor.)

Outer turrets have 1 Armor pieces inner turrets have 2 armor pieces Inhibitor turrets have 3 armor pieces Nexus turrets have 4 Armor Pieces

4 Comments

Calabok2 votes

MY IDEA

leave them as they are but add PORO HATS on top of the statue's heads.

MysterQ1 votes

I kind of like the anti-sieging idea with having 5 men at a turret. But I don't think it would be best.

  1. I am most frustrated when one guy suddenly backdoors Inhib and both Nexus in less than 2 minutes before we can even recall. Sure it was bad on us to let it happen, but it is like wtf they melt.
  2. Sieging is a thing. We wouldn't want to punish a team that is good at sieging by making it harder.
  3. Diving champions defending the turret is the bigger problem. You see a siege start, then suddenly they just cc and delete a champ. Then turret falls like chump change.

The problem is more that no one is ever around to protect the turret. Either they just aren't there, they are dead (which sometimes is justified win), they dived under turret.

Kilanost1 votes

removing infernal drake AD/AP buff for increased turret damage wouldn't do anything in a siege and making it harder to split push removes the counter to a strong team fight comp.

Azelder1 votes

I think turrets need more defense and I think they should put the lasers back on the inhib turret and nexus turrets. I also think that nexus turrets should have a multi-targeting system, where if more than 1 champion is under it, it should be able to hit all of them for x-amount of damage. (Obviously be nerfed hits for more champions) That's just my thought on it, but I know I'll get a lot of disagreements for it. Turrets melt so fast, and so do inhibs. It would also be cool if you can combine money with your team to have turrets rebuild (Only at Nexus) Nexus could also use more health. Super minions could use a nerf. With mountain drake helping the cause of melted turrets, I think this could possible be a balancable thing.

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